RenderMan/RIS renderer for LightWave3D


if i did, it would be all about speed.
bcwLfNX.gif


like Marmoset Toolbag, but for huge scenes also.

 
if i did, it would be all about speed.
bcwLfNX.gif
An essential part of ray-tracing rendering is the creation of an optimal KD-Tree.
It requires learning where are your objects, their boundaries (min/max) in X, Y and Z axes.
Which objects have significant number of vertices and polygons (sort by vertex count?)
Histogram?
https://www.google.com/search?q="histogram"+3d+kd-tree

Note that changing surface settings, camera position, light position does not require KD-Tree/Octree recreation.
Just modification of mesh (bones, deformations, key-frames).
 
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