starbase1
May the sauce be with you
Hi All,
I have a model I use a lot of Mars, with a big displacement map and a LOT of subvivision. It pushes close to using all available windows memory and I have 96 Gb...
Now I'm trying to export the displaced geometry at as close to this resolution as i can get, but hitting a lot of problems.
I'm using "save transformed" and cranking up the display subdivision, (which it seems to be using), worked at level 50, but that's not really enough.
At 70 I got weird results - I'm also switching to a UV mapped texture instead of spherical mapped, and I suspect the sheer number of points in the UV map may be causing problems.
One attempt resulted in a clearly messed up UV texture.
Any ideas for this?
I'm going for FBX export or saving transformed as new LWO in case that helps.
And I'm way back on 11.6 to add to the fun and games.
All suggestions gratefully received.
Nick
I have a model I use a lot of Mars, with a big displacement map and a LOT of subvivision. It pushes close to using all available windows memory and I have 96 Gb...
Now I'm trying to export the displaced geometry at as close to this resolution as i can get, but hitting a lot of problems.
I'm using "save transformed" and cranking up the display subdivision, (which it seems to be using), worked at level 50, but that's not really enough.
At 70 I got weird results - I'm also switching to a UV mapped texture instead of spherical mapped, and I suspect the sheer number of points in the UV map may be causing problems.
One attempt resulted in a clearly messed up UV texture.
Any ideas for this?
I'm going for FBX export or saving transformed as new LWO in case that helps.
And I'm way back on 11.6 to add to the fun and games.
All suggestions gratefully received.
Nick