i haven't.
but none here have shown other better methods than FiberFX. [imo]
and if someone feel the Daz workflow is great, (surely not evident here) then by all means.
and if people feel that using another app is better, i have no problem with that.
that said, FiberFX isn't the most fun worflow method if the (more) complex FiberFX isn't understood.
so each to their own here.
The comb features are so smooth to use with daz, much better than lightwave guides, with one Major exception, no symmetry which I found odd, or I may have missed that function, but other than that..while combing it hugs the surface pretty nice and very fast to comb with and it is pretty accurate, this is something you should use with the surface hug, and not just use surface hug, you would get sprouts in various directions if you do not use it.
In lightwave you can not paint in distribution density in layout, nor can you adjust it by erasing or creating new ones, you have to paint.
Edit..of course if you use some weight paint addon, or metamorphic weight paint, you add to that function of painting distribution in layout, but itĀ“s not directly accessable within the fiber fx guide styling.
You can also not increase segment division length with lightwaves guides, I believe itĀ“s quite poor with too low set defaults for that, in daz you can increase that length and division.
That said, daz wasnĀ“t made to be using that strand hair tool for specific use in other software, it works by guides and finalizes the guides to strands, for use in daz rendering.
The concept of then exporting to other software isnĀ“t what it was intended for, same as with Lightwave, you work with those guides in there to adapt to the finalization of guides to strands.
Once strands in Daz, you are almost stuck with that, so you have to make sure you are done with the guiding growth and grooming, and to get exactly the amount of strands needed ..in the case you would like to export, which would also make it heavy to work with, or just make a few strands which you then sadomasochisticly like Jwied wrote, have to try and convert back to some curve type in Lightwave, or in blender, for you to be able to deal with it smoother and comb correct, add child hair etc.
But I am just testing waters, I do not spend many minutes with it, just testing to see what it can do.
Other than that, If I would to be serious about it, I would download the latest blender build and get deep in to those hair tools, unless you have access to or can afford maya, houdini, xgen.
But the data for the strands to work as guides in other software are often messed up, thatĀ“s probably one of the reasons there where sprouts of wrong directional strands when using it with fiberfx.