Regretablly, I didn't grab the LW software when I should have when it was first announced
@prometheus
But I'm still interested in getting the LW upgrade for one reason alone - to try out that Volumedic software you told me about. But I suppose ya don't even need version 2023 to make Volumedic work.
That is one unique app which sets LW apart from other 3D software that could make it potentially quite lucrative.
I'm thinking about medical professionals - who might pay a lot for those kind of images.
I'm sure in your country like mine, with well-estabiished medical systems, those services can be billed out at a high hourly rate.
Anyways, if I get the Volumedic software, I'll let you know
Not sure which version you refered to as missed?
If you talk about the first release that had some bonus deal, perhaps..but it´s like buying in to something a bit blinded, I rather wait and see what it can do by testing it to have that as a cushion when deciding to buy, not panic buying in to great offerings just because it will save you money.
Volumedic is still not a part of the lightwave release, you have to buy that additionally..Unless the author himself, Elmar who now is part of the Lightwave development team, comes up with the idea of including it if possible, some lite version.
But..you still do not have much use for it unless getting CRT scans anyway, so ..still a limited use of it.
Yeah, let me know.
over here, just been testing some workflow/pipelines on Embergen and Lightwave, masking painting (works) bullet dynamics simulations with rigid bodies, works, with separated transformed mesh masking to decide what is on fire or not(works)
Bullet dynamic simulations with cracking up single mesh pieces in parts mode, it works to, but you need to do the export differently.
Bone animation fbx export to embergen, so you can set up hoses, tornado meshes, and other stuff with skelegon bones and convert to bones ..so that works to for simple stuff so far, daz figures a bit tricky with wrong deformations in embergen, have to check that.
nodal motion on lightwave objects and export to emberge, it works too.
Motion FX modifier in Lightwave to embergen, it works too.
Particle FX to embergen, kind of works too, at least per frame generation and if you fx link, or nodal motion link mesh object to the particles.
So pretty much a lot of stuff from lightwave to embergen seem to work fairly decent.
Need to check some soft body dynamics as well though.
So I am busy right now RND testing the Lightwave workflow to Embergen.
Camera matching seem to work as well, if you set the proper step rate in the simulation that matches lightwave camera frame rates.
But darn it, these are the things we should be able to discuss on the new forum, but it´s just pointless to do it over there at it´s current state.