Octane is not compatible with all lightwave features, also octane is not as fast as Cycles X I tried it, I may use blender for GPU rendering.Well, the point is moot now because LightWave's development stopped. And at some point Octane may stop working on newer hardware and with newer drivers as well, since development on the LW plugin is officially over too. Same with Unreal.
LightWave needed a lot of things - but all water under the bridge now.
Octane is not compatible with all lightwave features, also octane is not as fast as Cycles X I tried it, I may use blender for GPU rendering.
And I am wrestling a simple thing as getting a viewport shortcut working for the interactive renderer, In lightwave it just works to assign the VPR to whatever key I want, in my case "V"
While in blender you are suggested to change the shortcuts with a couple of configuration commands (which didn´t work) anyway..so sometimes setting plugins and shortcuts up is a bit messy I think.
shift-z will only toggle between some of the preview states, but it depens on where you stand initially, so not certain you get the interactiv viewer active by that.
Try Houdini 19 for rendering in a viewport, and we will talk shop again. ;-P Not quite so friendly to set up.
If anything is unproblematic in B, it is turning on the render viewport
Press Z-->8 Or Z-->mouse move up, click. Or hold down Z, move mouse up, release Z.
Try Houdini 19 for rendering in a viewport, and we will talk shop again. ;-P Not quite so friendly to set up.
If anything is unproblematic in B, it is turning on the render viewport
Press Z-->8 Or Z-->mouse move up, click. Or hold down Z, move mouse up, release Z.
No matter how much times I try to use Blender I get back to LightWave and Maya I think it's the artist not the tool that makes art good, to be honest with you I only liked Cycles because its clean other than that I would not use Blender over Maya and LightWave for rigging and even modeling.
Try Houdini 19 for rendering in a viewport, and we will talk shop again. ;-P Not quite so friendly to set up.
If anything is unproblematic in B, it is turning on the render viewport
Press Z-->8 Or Z-->mouse move up, click. Or hold down Z, move mouse up, release Z.
(it'd be perfect if only they'd allow for additional workspace customization like LightWave or other 3d software: remove or add any command and panel in any order.).
Hmmm, I am wondering - it is possible to change the GUI via Python. Possibly an addon could be created to add that functionality now.
In 2.79 times I started work on such an addon, only to find out that there was no event fired when switching between workspaces, and I could not get it to work. Perhaps things have changed in the GUI API. Holidays are coming up, so I have time on my hands.
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Daz Studio Pro BETA - Public Build
This version will run with your existing Daz Studio 4.x serial number (any edition)
Current version numbers and a link to the corresponding forum announcement thread can be found here. A 'sticky' thread in the Daz Studio Discussion forum provides additional information about the build. The full list of changes and additions to Daz Studio 4.x can be found here, including a detailed change log of all the updates since the release of Daz Studio 4.0.3.x.
This BETA version is not available as a standalone installer. It must be downloaded and installed using Install Manager.
Well..you could quite some time ago in blender create hair from any curve, or poly edge in blender, or even use lightwave polystrands, or layout generate fiberfx converted polystrands, export to obj and generate the particle hair from that.Well, looks like I'll be slowly moving things over to Blender after 3.3 officially drops. Some of the last features of Lightwave I used - Hair from curves in FiberFX - Is coming to blender, with actual grooming tools. Add in the use of Geometry nodes for procedural fur and hair - something Lightwave used to be able to do in FiberFX prior to 2018 - and the last Lightwave feature I used heavily is now redundant.
-Rigify is OK for rigging, definitely has it's quirks. Still learning how to use it to make multi-limbed characters (centaurs, dragons, spiders, et alia).
-The old particle hair system is pretty good for fur, but for long hair, it kinda sucked. Hence the new hair system in 3.3
Now, if a work-a-like for Jovian color picker could be made for Blender... (Something I'd like to add for Gimp, too).