Annnnnnd... here it comes prometheus with his Blender push
.
It´s free, yes..but other software can be accounted in if we exclude that, such as modo...But "B" has some unique tools for some modeling actions that Lightwave can not approach, such as the skin modifier, wireframe..and the sculpting.
All the curve tools allow for an everlasting changable non destructive workflow to move and deform curves in very advanced ways.
You have to go for pz bezier to get close to that, but once it´s dropped you have to start over again with either the saved paths, or create new curves.
It has amazing tools, but then again..it can also be to messy and distracting to work with and not as focused, that is why we still have those staying with lighwave..despite the other incites of another software.
these software has workflows and tools..which lightwave simply don´t have, and Lightwave has another approach that also works nicely for some, and again..I can not, nor will not motivate anyone who is so skilled and used with lightwave to try anything else out, it will be time consuming to learn a new software if you are at this level Jet is at already, and as he said..he don´t need a new lightwave version either.
Why wouldn´t I talk about it..sort of just chiming in on something that isn´t likely the case or what? just to agree?
Set all that aside ..wether or not we talk about more other tools like unitye, unreal, 3d coat, photoshop etc, what is interesting to hear ..Why Jet feels the software is working so great..what is it that it does so much better and faster, rather than just concluding it works for him..it says nothing for anyone new to the software as to why.
Also interested to hear what Plugins Jet thinks is essential for him.
As he said, he would have jumped ship long ago if "this" wasn´t the case...that can only pertain to him(while others may join in for themself), since that is what he refers to..and that is also what I stressed, on..it is about him and his skills foremost.
And for me, I can also do more with Lightwave modeler than I can in "B" for most tasks, but there are also tools in there for certain modeling tasks, that I find impossible to acheive in lightwave, or would take much much longer time to accomplish, and I have only worked a fraction in B VS Lightwave, so that is not surprising.
You know Lewis, a pity you had to mention the..and here he goes to push, it wasn´t clearly stated more than there ar free tools, and since you jumped in on it, I had to ellaborate on it..which just puts more focus on other tools than Lightwave.
So we can drop all that from now..and let´s hear what tools Jet thinks are essential or why or what it is in the workflow that is Unique to Lightwave, if it isn´t..what´s the fuzz then? except that we have a very talented and effective Lightwave artist.
The trick or the good promote ..isn´t about saying ..it works for me, and I can do this better and faster, but to explain why that is..and be informative about it so anyone can make a judgement on why that is..and if it
possibly could work for others as well, so we need to hear more about why this is the case.
And in this case, all Jet actually would need, is the modeler, keyshot can do the rendering..and he does props, not animation shots.