lardbros
Not so newbie member
What I mean is, what buffers does blender utilise to denoise?No, I compared rendered output from Lightwave that I denoised in blender and it preserves way more detail. Did the same with a Blender output in Lightwave and compared the result.
The blender denoised end result is much better than the Lightwave output.
I'm not talking about rendering. I simply used the final saved buffers and denoised them in both programs and compared. The blender ones kept much more fine detail (denoising the same source material!)
And which buffers did you use to denoise in LW?
We don't have an albedo buffer as such, so which one did you use in LW? And we have multiple normal buffers, so which of those did you use to denoise?
My opinion is that it's not that Blender's implementation is necessarily better, just that we're not using the best buffers to get the same results.