List of improvements
Hello,
here the list of improvements to nuArchitect:
The place for the (many) libfiles is moved to a subfolder of the "site-packages" folder (so as python wants it).
improved UI
specialized controls for special tasks
own controls for
. show sketch
. messages
. titles
. size of dialog
. UV-Map handling
. Icon editing (PY)
. Image to PY-List
many requesters
drastically improved TGA creation-speed
possibility of crating other formats than TGA (needs installation of image manipulation libs)
. more details in the help for the scripts
using Tab in Tab UI
for script coders garbager-window(s) and some script generators
UV handling more structured
option to save the UV-settings per nuArchitect script added
improved path-handling
improved message handling
remembering of app-data
allow load and save of app-data
nuArches
minor improvements
nuArchStones
now possible to scale every 2nd stone
nuArchWay
complete new script to create archway tunnels
nuBridgeStones
arches now allow scaling of every 2nd stone
different settings for wall and crossing
new wall creation (no more full stones, only skin)
added option for small pedestals to every pole of the parapet
poleheight adjustable
improved handrail creation
nuCathCei
option to create edged ceilings added
option to set the detail level added
option to set the roughness added
count of bows in x and y direction added
nuCirclePlan
improved mortar creation
nuColumns
a new column-top type added (scaled)
a new column-bottom type added (scaled)
option to twist the column-body added
some improvements to the geometry itself
nuCrackedStones
more realistic cracks
options for edges sharpness added
subdivide options added
roughness per axis added
nuDoors
keyhole separated
option to twist lattice-struts added
option to use planks to create the doorblade added
option to add struts added
option to create a simple peephole (and peephole door) added
nuFences
option to subpatch posts and pales added
option to create posts and pales with adjustable edge-sharpness added
nuFloors
complete new way to create the geometry
new randomtype floor added
nuFountain
2nd type of bowls implemented
option to create a socket added
option to twist the column added
bowls can now be positioned in y direction
more detailed settings added
option for old bowltype to be twisted added
option to create uv for every bowl added
nuGates
complete new way to create the geometry
option to use full framed arches insted of wire
option to use stoned arches insted of wire
interior of an arch and exterior of an arch can both be wall or flat
option to twist the rods of the lattice
option to create mounts
improved sketch drawing
nuGothBlk
option to set different archscales added
detail options added
roughness per axis options added
the lower wall (if one) height can be defined
offset option added
nuGothXPass
complete new way to generate the passes implemented
option to use different looks added
option to generate a pass-cutter only added
option to generate the pass-points only added
option for detail level and roughness added
nuGroundPlan
option to use skin only added
option to create 6 different skin looks added
nuHeavyGate
option to use different walltypes added
option to use different archtypes added
hinges from file added (hinges can have 3 parts now)
rivets can now be placed free
UI with more sketches
nuOrnaments
option to double the cross-section added
nuPedestals
detail option added
roughness per axis added
complete new handling of the scalers
option to save the actual scalerdefinition to use it in the future
nuPlaque
aging per axis added
nuRoofGable
option to create roof as full or skin
different wall types added
option for roughness per axis added
mortar dimensions can be set more flexible
nuRopePath
improved cross-section for ropes
some formulas to create path added
option to create a spool added (wrapped rope/chain)
nuRopes
complete new way to calculate the catenary
two different ways to calculate the catenary
way 1 is using a parabola
way 2 is using a startpoint vector, an endpoint vector, a gravity vector and a gravity value
nuRota
improved handling of points
detail option added
roughness per axis added
nuSockets
new way to create the main parts
more flexible sharpness of the main structures edges
roughness per axis added
plaque text separated to own tabs
nuStairStones
new way to create stones
old way as option added
roughness per axis added
nuStoneSkin
new way to create tubes
new walltype added
roughness per axis added
random of new walltype per axis added
UV-mapping of tubes now cylindrical
nuTombstone
new way to create the tombstone
roughness per axis added
nuUV2TGA -> now named nuUV2Image
integrated in every script with an UV-Tab
also as stand alone script
nuWallStones
dedicated roughness per axis for all parts
new walltypes added
positioning sketch added
new passtypes integrated
improved arch creation (and windows)
nuWell
new roof type added
roughness per axis added
nuWinsGoth
more pass types added
more pass variants added
nuWinsStd
now every window type has 4 variants
the frame now has sharp edges (even subpatched)
the sill has sharp edges too
the sill can now be switched off
nuGUIDesign2
is completely new coded
Controls can be placed per "drag & drop"
The buttons to manipulate the GUI are widely extended
nuSOFT controls (non standard controls) as in nuArchitect can be placed into the GUI
Some controls creating per default some code to make them run
Tab in Tab will work in a new way (this makes them unlimited in depth)
CTRL-C and CTRL-V can be used to copy and paste selected controls
many shortcuts implemented
Regards,
Kanuso
Hello,
here the list of improvements to nuArchitect:
The place for the (many) libfiles is moved to a subfolder of the "site-packages" folder (so as python wants it).
improved UI
specialized controls for special tasks
own controls for
. show sketch
. messages
. titles
. size of dialog
. UV-Map handling
. Icon editing (PY)
. Image to PY-List
many requesters
drastically improved TGA creation-speed
possibility of crating other formats than TGA (needs installation of image manipulation libs)
. more details in the help for the scripts
using Tab in Tab UI
for script coders garbager-window(s) and some script generators
UV handling more structured
option to save the UV-settings per nuArchitect script added
improved path-handling
improved message handling
remembering of app-data
allow load and save of app-data
nuArches
minor improvements
nuArchStones
now possible to scale every 2nd stone
nuArchWay
complete new script to create archway tunnels
nuBridgeStones
arches now allow scaling of every 2nd stone
different settings for wall and crossing
new wall creation (no more full stones, only skin)
added option for small pedestals to every pole of the parapet
poleheight adjustable
improved handrail creation
nuCathCei
option to create edged ceilings added
option to set the detail level added
option to set the roughness added
count of bows in x and y direction added
nuCirclePlan
improved mortar creation
nuColumns
a new column-top type added (scaled)
a new column-bottom type added (scaled)
option to twist the column-body added
some improvements to the geometry itself
nuCrackedStones
more realistic cracks
options for edges sharpness added
subdivide options added
roughness per axis added
nuDoors
keyhole separated
option to twist lattice-struts added
option to use planks to create the doorblade added
option to add struts added
option to create a simple peephole (and peephole door) added
nuFences
option to subpatch posts and pales added
option to create posts and pales with adjustable edge-sharpness added
nuFloors
complete new way to create the geometry
new randomtype floor added
nuFountain
2nd type of bowls implemented
option to create a socket added
option to twist the column added
bowls can now be positioned in y direction
more detailed settings added
option for old bowltype to be twisted added
option to create uv for every bowl added
nuGates
complete new way to create the geometry
option to use full framed arches insted of wire
option to use stoned arches insted of wire
interior of an arch and exterior of an arch can both be wall or flat
option to twist the rods of the lattice
option to create mounts
improved sketch drawing
nuGothBlk
option to set different archscales added
detail options added
roughness per axis options added
the lower wall (if one) height can be defined
offset option added
nuGothXPass
complete new way to generate the passes implemented
option to use different looks added
option to generate a pass-cutter only added
option to generate the pass-points only added
option for detail level and roughness added
nuGroundPlan
option to use skin only added
option to create 6 different skin looks added
nuHeavyGate
option to use different walltypes added
option to use different archtypes added
hinges from file added (hinges can have 3 parts now)
rivets can now be placed free
UI with more sketches
nuOrnaments
option to double the cross-section added
nuPedestals
detail option added
roughness per axis added
complete new handling of the scalers
option to save the actual scalerdefinition to use it in the future
nuPlaque
aging per axis added
nuRoofGable
option to create roof as full or skin
different wall types added
option for roughness per axis added
mortar dimensions can be set more flexible
nuRopePath
improved cross-section for ropes
some formulas to create path added
option to create a spool added (wrapped rope/chain)
nuRopes
complete new way to calculate the catenary
two different ways to calculate the catenary
way 1 is using a parabola
way 2 is using a startpoint vector, an endpoint vector, a gravity vector and a gravity value
nuRota
improved handling of points
detail option added
roughness per axis added
nuSockets
new way to create the main parts
more flexible sharpness of the main structures edges
roughness per axis added
plaque text separated to own tabs
nuStairStones
new way to create stones
old way as option added
roughness per axis added
nuStoneSkin
new way to create tubes
new walltype added
roughness per axis added
random of new walltype per axis added
UV-mapping of tubes now cylindrical
nuTombstone
new way to create the tombstone
roughness per axis added
nuUV2TGA -> now named nuUV2Image
integrated in every script with an UV-Tab
also as stand alone script
nuWallStones
dedicated roughness per axis for all parts
new walltypes added
positioning sketch added
new passtypes integrated
improved arch creation (and windows)
nuWell
new roof type added
roughness per axis added
nuWinsGoth
more pass types added
more pass variants added
nuWinsStd
now every window type has 4 variants
the frame now has sharp edges (even subpatched)
the sill has sharp edges too
the sill can now be switched off
nuGUIDesign2
is completely new coded
Controls can be placed per "drag & drop"
The buttons to manipulate the GUI are widely extended
nuSOFT controls (non standard controls) as in nuArchitect can be placed into the GUI
Some controls creating per default some code to make them run
Tab in Tab will work in a new way (this makes them unlimited in depth)
CTRL-C and CTRL-V can be used to copy and paste selected controls
many shortcuts implemented
Regards,
Kanuso