Somehow it doesn't really listen to you.
Your first Venus is a smeared Jupiter clone. It completely ignores volumetric and atmosphere. And realistic and cinematic is something else too.
Yes, this Ai model is so-so.
Midjourney should be better.
Somehow it doesn't really listen to you.
Your first Venus is a smeared Jupiter clone. It completely ignores volumetric and atmosphere. And realistic and cinematic is something else too.
Those are really good!Seems by far easier to just use Lightwave and various cloud tweakings, you can almost tweak it to your desired look if you have the skills and patience, instead of gambling, same with the surface or clouds, especially if it seems to take hours of time to get there with AI.
But of course, in time it will change and become easier for AI generators to create planets, not just with image diffusion techniques, but actually just implemented algorithms and data within a 3D tool.
Terragen is of course an option ...which we have covered before, Thomas Leitner knows this as well..
Below, just Lightwave..fully volumetric.
I have some test work I may do later where I would sculpt peaks of clouds, and do so with a sphere basis, or a half sphere basis, then convert to volume, and volume displace it..that I would do in blender though, but it can be exported with udz saving to vdb and then imported to lightwave and combine with below clouds, the problem is that VDB shading and volume item shading is a bit different, and thu´s hard to match, and even more so when it is two different volume components.
In blender it is no different in shading, the shader material is the same wether or not it is VDB, or Volume item, or Fluids, but then again..in there I miss the wonderful fractal textures Lightwave has in it´s arsenal, and it´s ease to setup with density curves, etc, that´s why you haven´t seen any planetary clouds from me made in blender yet.
So neither tool can provide full satisfaction to my planetery experiments and visions.
Mehh..just testing, can be made much better, but thank you...if I get the passion to continue to tweak, I will.Those are really good!
A flare is a lens effect, so it must cover the planet ("rendered on top of the planet image").. And on at least two renders, the flare branch is missing..
yes..but I knew that the lensflares aren´t providing real nasa lifelike shot.I just said what lens flares are from physical point of view, and how they should look like.
Obviously DP Light implementation using LWSDK Light class is unable to deliver it..
Because it would require volumetric class or pixel filter class or image filter class to make flares..
LWSDK Light class does not handle such things..
With a second thought, I don´t think I would use it for any realistic cloud movement, as it morphs between static images based on different cloud shapes, it can not account for any fluid rolling motion, it may look semidecent, but I would rather just invest in doing it right in Houdini or Embergen.not bad.
should save tons of render time.