Curious to find out what might be the issue for me. System: M1 Max MacBook Pro 16" 2021 64GB running Monterey 12.5. Layout and Modeler open and work (no issues with Modeler) however, in Layout anything with being able to add bones, setup rig or anything else to do with bones or rigging cause immediate crash.
I've recently re-installed LW, seemed to go smooth. Modeler works, Layout still having issue with bones. I have opened older .lws scenes and some crash immediately when trying to move, edit, etc any bones. However, in some scenes with Genoma rigs, the rigs move but the mesh does not.
I have tried to create skeletons in Modeler and bring over to Layout, but same crash.
My initial suspect is maybe dealing with Python issues?? but I don't know enough about the integration to figure out what to check. I can bring up the Python console in Layout, and it opens with Python 2.7.16 (default). I can run some of the Python additional scripts (ie, Python create null) and that works.
Everything else in Layout appears to work (VDBs, particles, loading scenes, loading objects, rendering, lighting, etc.) but as soon as I try to touch a bone, zap, crash.
Any insight would be appreciated. Maybe kill config file? Never done that before. I killed the Hub but that seems to come back when I load a scene.
Any other suggestions from long term Mac guys or anyone using new M1. Thanks
Given your experience and others here, I'd rather not buy an M1 Mac right now. Maybe even for another 2 or 3 more years at least. These early silicon Macs are 'transition models'. Applications like Lightwave have not been recompiled yet to work on the new Macs. I more or less figured this would happen as it did last time when Apple transitioned from the PowerMac G5 to the Intel Macs. It took them 5 years to get it right.