Hello ertola2,I recently bought a new Mac laptop with the M1 Pro chip to replace one of my mid 2010 Mac Pro towers. It has 16 GB of memory and a 1 TB drive. I paid about $2,700 for it. With some adaptors I was able to connect two monitors. Also I found I can use my iPad as a monitor. So including the laptop itself I have 4 monitors connected now!
So far I haven't found any problems with Lightwave 2020 that are related to the M1 processor. The rendering performance is about 50% better than the tower.
I thought that you can share screens between Macs? Mirror a computer screen? I was just trying to be sure that I understood that correctly.I think it is an Apple display in the picture on the right.
AFAIK you cannot use an iMac as a display with M1 macs.
Even though I am no fan of Apple in any way shape or form, I have to say, even I would be seriously interested in these results if there was a version of LW written for RISC architecture... I guess wanting a native version for Apple Silicon is out of the question for now?
This is disturbing. Lightwave is also crashing for me when I try to add bones in Layout. I can create skelegons in Modeler and they convert to bones successfully. That is how I usually create bones which is why I had not noticed this before. I tried deleting my config files but that does not help. The crashing is also happening with Lightwave 2019.Curious to find out what might be the issue for me. System: M1 Max MacBook Pro 16" 2021 64GB running Monterey 12.5. Layout and Modeler open and work (no issues with Modeler) however, in Layout anything with being able to add bones, setup rig or anything else to do with bones or rigging cause immediate crash.
I've recently re-installed LW, seemed to go smooth. Modeler works, Layout still having issue with bones. I have opened older .lws scenes and some crash immediately when trying to move, edit, etc any bones. However, in some scenes with Genoma rigs, the rigs move but the mesh does not.
I have tried to create skeletons in Modeler and bring over to Layout, but same crash.
My initial suspect is maybe dealing with Python issues?? but I don't know enough about the integration to figure out what to check. I can bring up the Python console in Layout, and it opens with Python 2.7.16 (default). I can run some of the Python additional scripts (ie, Python create null) and that works.
Everything else in Layout appears to work (VDBs, particles, loading scenes, loading objects, rendering, lighting, etc.) but as soon as I try to touch a bone, zap, crash.
Any insight would be appreciated. Maybe kill config file? Never done that before. I killed the Hub but that seems to come back when I load a scene.
Any other suggestions from long term Mac guys or anyone using new M1. Thanks