It's often that.
Coincidentally, talking about hair and Oliver, I was cleaning up some OD Tool menu items, making them shorter yet more meaning in naming, and I came across one of his scripts just named Import OBJ Curves. OK. What's that?
Well, it happens to do what I've been asking about for a couple of years now; not necessarily here but over on the Daz forums. Just crickets.
A few years ago Daz introduced their dForce hair. Nice stuff and can be simulated, but it can only be exported as curves, not mesh, so of no use to me. Well, it can, but they only give that special tool to their anointed artists. Daz's logic often escapes me.
But the OD script does that. It imports the curves with various options. I've still some tests to do with it and LWCad's Profiler tool, but looks hopeful.
Getting daz force hair to lightwave without any plugin, apart from using blender 3,4 alpha..
Standard mohawk dforce hair sample in daz.
Just installed daz studio again after I had my computer crash, so it was about time to get that going, though it was a mess to install all the sh..t
And versions, I previously had 4.9, it is now called 4.2?
Anyway I just want to let you know that I tested daz hair, set tesselation to 2, not 2 or 1.
Export to obj, open in blender, convert to curves, they are now curve shapes that can be given thickness with the geometry tab and bevel thickness..if you want that.
But for hair, don´t add any bevel thickness, just convert once again to the empty hair type curves, the curve options at the bottom.
You can no go to the sculpt mode and sculpt with the new empty hair types, do a hair snake draw for prolonging the hair as you want
Now..to get this to Lightwave, you have to first go to the object data properties for the empty hair curves(little curve icons) select surface..which would be the genesis female for example.
only then can you go in to sculpt mode ( the hair sculpt mode) and go to the curves menu (next to view, select) and in that drop down list choose convert to particle hair.
Go out of sculpt mode, uncheck visibility for the curve hair, it is still there, but uncheck it so you do not confuse it with the newly created particle system Withing the genesis female main character, and that will be found under the particle tab, but make sure you select the main genesis female character before you look for it.
Now..I have something not fully working when entering the particle edit for hair in this case, may be able to solve that, but we are not going in to that now, just go to the modifier tab of the genesis femal character, and convert to mesh, export to obj..that´s it.
You will now have a figure and hair that you can apply fiberfx to in Lightwave, but you will need to split the hair from the main body, but for me it works ..without crashing so far.
It´s a bit tedious in it´s process, for me though, less tedious when I exclude using lightwave, then I have two options probably to work with, blender new hair or particle hair, if I solve the issue with the particle hair not staying true to it´s original conversion, may have to apply some transform actions in blender..we´ll see.
Images below, did a snake hook sculpt on the blender sample with blenders new empty hair curves, just to check if it works.