morego
New member
Hi there,
Got this subpatch mesh with interpolation mode subpatch, but when I apply a subdivide - metaform, the UV got deformed, no matter if I turn to normal mode (no subpatch) or if I change the interpolation mode (in linear it looks even worse).
What is the way of doing this?
I'm subdividing to disable subpatch previous to export the model to Twinmotion.
Thanks!
Got this subpatch mesh with interpolation mode subpatch, but when I apply a subdivide - metaform, the UV got deformed, no matter if I turn to normal mode (no subpatch) or if I change the interpolation mode (in linear it looks even worse).
What is the way of doing this?
I'm subdividing to disable subpatch previous to export the model to Twinmotion.
Thanks!