quakebox
New member
Hello everybody, I have a minor issue here, after importing the mesh to Unreal 4.27 it will result in the animation clip being rotated -90 degrees on X I fixed it by importing it with a 90 degree X rotation but not sure this is the right way.
How to export and import correctly to Unreal Engine. I tried with Maya and had no issues.
Tested with LightWave 2020 and 11.6 same issue with FBX 2012 and FBX 2018.
SOLUTION:
Activate Re-parent bone heirarchy in the FBX exporter this will fix the problem.
Also import with with X set to 90 in Unreal.
How to export and import correctly to Unreal Engine. I tried with Maya and had no issues.
Tested with LightWave 2020 and 11.6 same issue with FBX 2012 and FBX 2018.
SOLUTION:
Activate Re-parent bone heirarchy in the FBX exporter this will fix the problem.
Also import with with X set to 90 in Unreal.
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