Ma3rk
Curmudgeon in Training
It's been a bit slowish of late so thought I'd post some things I've been playing with.
Somewhat of a two part WIP, but you'll understand why.
Part One
An old Poser model of the 2002 "The Time Machine" was on sale recently so I picked it up. Turns out its pedigree that it was modeled in Modo 6.01 & somewhere in there went between Vue & Poser, and I finally picked it for Daz.
Saw original 1960's "The Time Machine" as kid, so it will always have special meaning. Jump ahead to the 2002 version, and it had some really nice ideas as well. Nice looking machine, great music, etc.
Coincidentally, one of my work calls was to the closed Camarillo State hospital to do pick up shots for that version, so it has special meaning too (the movie, not so much the hospital).
I knew there'd be issues with the model, but slowly picked away at them; several re-UVing tasks, boogered booleans, flipped poly's, that sort of thing but got it pretty well whanged into shape. Not 100% sure on the scaling. Should have put my know reference in earlier but didn't. So when I did add Stan to pose & check things, the machine was off ~30+% or so. But after some re-scaling sessions in Modeler, using the chair for proportions, I think I've got it. Had to replace the original chair too. It looked fine on it's own but proportions were off for a figure to sit & look comfortable. Even the replacement chair (still might change) was problematic for it to fit, but got it.
And like so many of my other SteamPunk related items, I've no idea where I'd use it, but they're fun to build.
Part Two
So, for either version, your gonna need Eloi & Morloc's at some point right?
Well, frankly, Eloi are really nice to look at, but a dime a dozen at least in that time's economy.
And the Über-Morloc of Jeremy Irons was interesting; menacing & evil, but come on? A pretty-boy Morloc? Nah.
The Wm. Tuttle mutant was what made you jump wasn't it? Did on a 50Ft. screen an.
But a good Morloc is hard to find these days. But over the past couple of years, I had a few "ah HA" moments, & those led to some tests, & those bore out to be able to create & export a unique character. Part of that was finally being able to convert dForce hair/fur and subsequently import into Lightwave. I'm so close to getting that working with FiberFX in Lightwave but missing some piece of knowledge. Still need a few more "ah HA" moments.
Anyway, I'm still able to use them along with LWCad to create geometry. Not as efficient of course, but it gets me going after being stalled for a couple years by this.
But the subtle part of the Mish Mash is that this is a unique unique character out of Daz. Still don't know why of course, but figures don't require the baking of transforms I've always have to do. Perhaps due to older based characters or animals.
In short, or is is finally, I was able to just dial in the character shape for the body, face, etc., and use the Yeti characters dForce hair. Not broken out as the Orangutan character so a bit more work. Started with the left arm but it mirrored just fine. Did the entire arm but deleted some & left the top areas. Wanted to see how far I could push the amount of geom, but it's nowhere as bad as I thought it might be. Just begging for Cage Deformer.
Still have to do the legs of course but wanted to see how this went first.
And of course would really like to get this working with Fiber FX at some point.
Somewhat of a two part WIP, but you'll understand why.
Part One
An old Poser model of the 2002 "The Time Machine" was on sale recently so I picked it up. Turns out its pedigree that it was modeled in Modo 6.01 & somewhere in there went between Vue & Poser, and I finally picked it for Daz.
Saw original 1960's "The Time Machine" as kid, so it will always have special meaning. Jump ahead to the 2002 version, and it had some really nice ideas as well. Nice looking machine, great music, etc.
Coincidentally, one of my work calls was to the closed Camarillo State hospital to do pick up shots for that version, so it has special meaning too (the movie, not so much the hospital).
I knew there'd be issues with the model, but slowly picked away at them; several re-UVing tasks, boogered booleans, flipped poly's, that sort of thing but got it pretty well whanged into shape. Not 100% sure on the scaling. Should have put my know reference in earlier but didn't. So when I did add Stan to pose & check things, the machine was off ~30+% or so. But after some re-scaling sessions in Modeler, using the chair for proportions, I think I've got it. Had to replace the original chair too. It looked fine on it's own but proportions were off for a figure to sit & look comfortable. Even the replacement chair (still might change) was problematic for it to fit, but got it.
And like so many of my other SteamPunk related items, I've no idea where I'd use it, but they're fun to build.
Part Two
So, for either version, your gonna need Eloi & Morloc's at some point right?
Well, frankly, Eloi are really nice to look at, but a dime a dozen at least in that time's economy.
And the Über-Morloc of Jeremy Irons was interesting; menacing & evil, but come on? A pretty-boy Morloc? Nah.
The Wm. Tuttle mutant was what made you jump wasn't it? Did on a 50Ft. screen an.
But a good Morloc is hard to find these days. But over the past couple of years, I had a few "ah HA" moments, & those led to some tests, & those bore out to be able to create & export a unique character. Part of that was finally being able to convert dForce hair/fur and subsequently import into Lightwave. I'm so close to getting that working with FiberFX in Lightwave but missing some piece of knowledge. Still need a few more "ah HA" moments.
Anyway, I'm still able to use them along with LWCad to create geometry. Not as efficient of course, but it gets me going after being stalled for a couple years by this.
But the subtle part of the Mish Mash is that this is a unique unique character out of Daz. Still don't know why of course, but figures don't require the baking of transforms I've always have to do. Perhaps due to older based characters or animals.
In short, or is is finally, I was able to just dial in the character shape for the body, face, etc., and use the Yeti characters dForce hair. Not broken out as the Orangutan character so a bit more work. Started with the left arm but it mirrored just fine. Did the entire arm but deleted some & left the top areas. Wanted to see how far I could push the amount of geom, but it's nowhere as bad as I thought it might be. Just begging for Cage Deformer.
Still have to do the legs of course but wanted to see how this went first.
And of course would really like to get this working with Fiber FX at some point.
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