yes..that is what I ment in regards to the colorscheme, so good post process there, good surface look, it just needs that extra detail on the edges instead being a continueous geometry displacement.
Sample of embergen fluid smoke turned to a mesh sequences, but it was just a basic test, much more should be worked on for it to be where it should be, but with this approach you can get a bit more breakup and detail and also the dynamics being more realistic perhaps.
This is embergen export to vdb, and then just imported to blender and with geometry nodes turning it to a mesh and applying principled material on it, now you could import it to lightwave instead if you have lw 2019 and convert with fog to mesh nodes, and you can choose to simulate in blender with it´s fluid tools or lightwave´s gas solver and save cache vdb, reload and convert with fog to mesh.
Or use blenders fluid solver, or Lightwave´s vdb liquids...I would guess that Lightwave guru could give some nice examples on that since he uses that a lot.
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