egearbox
Mostly Harmless
I have three quad-core CPU machines set up for Screamernet, each running 4 instances (total of 12 nodes). I run one of the machines as the "controller" also. (I think Newtek historically says this is a no-no, but I loathe losing 1/3 of my render farm.)
Every time I render something on SN, it seems one or more of the nodes crash. There's never anything in the log file, the node just stops responding and/or completely disappears off the client machine. Normally I just sigh, identify the missing frames, and re-render them locally. But this last time, 7 of the 12 nodes crashed. So I really have reached a point where I have to do something about this.
Some simple questions about what to do now:
1) Is this "normal"? Does everyone have this level of crashiness with Screamernet? Or is there something weird going on here?
2) I'm running 11.6.2. Would it help to install 11.6.3, does anyone know for sure if anything in Screamernet was fixed? (I checked the buglist and nothing jumped out at me, but maybe someone knows.)
3) Is there an improved way of running network rendering without spending more money? I confess I don't know what the current options are - just starting my search, if anyone has recommendations I'd love to hear them.
Thanks ...
Every time I render something on SN, it seems one or more of the nodes crash. There's never anything in the log file, the node just stops responding and/or completely disappears off the client machine. Normally I just sigh, identify the missing frames, and re-render them locally. But this last time, 7 of the 12 nodes crashed. So I really have reached a point where I have to do something about this.
Some simple questions about what to do now:
1) Is this "normal"? Does everyone have this level of crashiness with Screamernet? Or is there something weird going on here?
2) I'm running 11.6.2. Would it help to install 11.6.3, does anyone know for sure if anything in Screamernet was fixed? (I checked the buglist and nothing jumped out at me, but maybe someone knows.)
3) Is there an improved way of running network rendering without spending more money? I confess I don't know what the current options are - just starting my search, if anyone has recommendations I'd love to hear them.
Thanks ...