I'm trying to find the best approach to rotate a group of selected items as one, around a single pivot point.
More like Modeler: rotate around Mouse, or Selection etc.
I want to keep the freedom of moving/rotating each controller individually after rotating.
For now, I am rotating/moving each limb of a Genoma rig separately, but this becomes very time consuming.
If I animate a common parent I have to counter animate the items that I don't want to move, so that's not a proper solution.
More like Modeler: rotate around Mouse, or Selection etc.
I want to keep the freedom of moving/rotating each controller individually after rotating.
For now, I am rotating/moving each limb of a Genoma rig separately, but this becomes very time consuming.
If I animate a common parent I have to counter animate the items that I don't want to move, so that's not a proper solution.