Affinity Photo! That's what I use anyway. Of course I only use it when doing stills and I use the Object and Surface buffers to selectively de-noise and the amount I want to de-noise the various regions of my render. Affinity Photo's de-noise does a really nice job. Not sure if it is driven by A.I. or not but works better than the Topaz Denoise I bought just for denoising.I seem to recall a standalone application for denoising but can't remember what it was called.
did you try interpolated Gi ?The first scene, the cube borg had so much GI noise,
I don't remember if I did. But render times were heavy already without GI. I don't know if you ever played with Marc Bell's Borg cube, but it's heavy. It's got so much detail it could be used as a rendering benchmark loldid you try interpolated Gi ?
should help i think, cuts rendertime too.
I don't remember, but probably you're correct. I will have to check my scenes and see what settings I used for that scene. I render it out on LW2020 btw. But like I said,even without GI the cube renders very slow due to the massive poly amount. If I remember, the major problem I had was aliasing as I was dealing with fine detail on that model. I wanted fast renders about 1-2 min per frame max, so had to lower things down, but neat video did a great job cleaning up all that mess.yeah, no, haven't loaded it.
but i don't think you used interpolated Gi here,
it would have render faster and have much less flicker / splotches.
blurry reflection flicker is also a challenge, but Neat Video can fix that to a degree.
regarding, interpolated Gi,
the first video you posted might have a bit much light-flicker for Gi interpolated to do an Ok job. maybe.
aliasing
Indeed. I'm going to try topaz video upscaler soon. I have their image upscaler, but doesn't work well for image sequences.yeah, aliasing is a drag in LightWave.
i usually use OiDN to iron it out.
works great, based on current tests.
so i think the best answer is >
interpolated Gi + OiDN + Neat Video
and perhaps, Topaz Ai Video Upscaler