starbase1
May the sauce be with you
I'm really not at all sure when to use which camera type, and what the requirements are for each. (I did look in the manual for 9, but it didn't help much, now on 9.6).
When I start to change this sort of thing I often seem to get unexpected effects, such as needing to make surfaces double sided to avoid lit parts appearing in unlit areas where normal maps are, or jagged borders at the edge of the lit areas, (like smoothing has turned off). Or lens flares go wierd, or they go weird with motion blur.
Is there a guide anywhere on how to choose appropriate combinations of camera type, camera settings, and render settings?
I'm always getting the feeling I'm not using these things optimaly - wasting render time, or generating cockups.
The particular case at the moment is for rendering my Earth model for HD animation, (which gave all the issues aboove at some time or another, in various combinations!). The object is basically 3 tightly concentric spheres, the inner one is opaque with a normal map, the next is the cloud layer, with a transparency and normal map, and the outer one is an airglow / haze layer, with additive transparency.
But a genreal; doc or tutorial would be even more handy.
Nick
Nick
When I start to change this sort of thing I often seem to get unexpected effects, such as needing to make surfaces double sided to avoid lit parts appearing in unlit areas where normal maps are, or jagged borders at the edge of the lit areas, (like smoothing has turned off). Or lens flares go wierd, or they go weird with motion blur.
Is there a guide anywhere on how to choose appropriate combinations of camera type, camera settings, and render settings?
I'm always getting the feeling I'm not using these things optimaly - wasting render time, or generating cockups.
The particular case at the moment is for rendering my Earth model for HD animation, (which gave all the issues aboove at some time or another, in various combinations!). The object is basically 3 tightly concentric spheres, the inner one is opaque with a normal map, the next is the cloud layer, with a transparency and normal map, and the outer one is an airglow / haze layer, with additive transparency.
But a genreal; doc or tutorial would be even more handy.
Nick
Nick