Greenlaw
Eat your peas.
Today I was looking into using Raycast to make a vehicle stick to some irregular terrain. Using the 'RayCast-ConvertHitNormalToHPB.nodes' setup from Content, I got it to kinda work. I looked at the Compound node to see how it works but I'm completely lost. Can somebody tell me in simple words what the nodes in this setup are and how they work to perform their magic?
Questions after that:
1. After adding the ConverHitNormalToHPB node, my test vehicle's heading changed 90 degrees. Otherwise, it follows the terrain, but how do I correct the heading short of rotating the object in Modeler?
2. Can Raycast work with Spline Control? I didn't have any luck with this in my tests and I don't see Spline Control being used with Raycast in any of the Content examples. Is the solution to bake the Spline Control animation before using Raycast?
3. Is there a simple-ish way to get a setup for wheels that stick and spin, with a separate body that has 'suspension' animation. I don't need or want real dynamics, I just want to add some keyframed bounce and roll animation as needed. I have some ideas for this but they're not really simple. Just wondering if I'm not over-thinking this.
Thanks for any helpful info.
Questions after that:
1. After adding the ConverHitNormalToHPB node, my test vehicle's heading changed 90 degrees. Otherwise, it follows the terrain, but how do I correct the heading short of rotating the object in Modeler?
2. Can Raycast work with Spline Control? I didn't have any luck with this in my tests and I don't see Spline Control being used with Raycast in any of the Content examples. Is the solution to bake the Spline Control animation before using Raycast?
3. Is there a simple-ish way to get a setup for wheels that stick and spin, with a separate body that has 'suspension' animation. I don't need or want real dynamics, I just want to add some keyframed bounce and roll animation as needed. I have some ideas for this but they're not really simple. Just wondering if I'm not over-thinking this.
Thanks for any helpful info.