Hours of Free LightWave Training (24 Hours+)

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***Interactive List****
ftp://ftp.newtek.com/multimedia/movies/w3dw/WV_LightwaveTraining.html

Newest Videos:
Please note: New videos will be listed here and once added to the list below by our good buddy Chuck, will be removed. Check here for the latest videos and then find them by category below.

Introduction to Load Items From Scene:
Click Here to view

Introduction to the Dope Sheet:
Click Here to view

Introduction to the Sewing Tool:
Click Here to view

Introduction to FX HardLink:
Click Here to view

UV unwrapping with Dynamics:
Click Here to view

Using Light Incidence as an input parameter for a gradient:
Click Here to view

Modeling and animating a basketball net:
Click Here to view

Introduction to the Surfaces Tab in the Scene Editor:
Click Here to view

Introduction to the Items Tab in the Scene Editor:
Click Here to view

Introduction to Motion Blur:
Click Here to view

Introduction to the Limited Region and Mask options:
Click Here to view

How to create custom shadows or have surfaces not cast shadows at all:
Click Here to view

Introduction to the Standard Material Node:
Click Here to view

Introduction to the BRDF shader:
Click Here to view

Introduction to the Surface Mixer shader:
Click Here to view

Introduction to the Weave shader:
Click Here to view

Introduction to the Occlusion shaders in the Node Editor:
Click Here to view

Introduction to FX MetaLink Morph:
Click Here to view

Introduction to Dynamics Effect and Record Motion:
Click Here to view

Creating shell casings ejecting from a gun:
Click Here to view

Introduction to Bone Dynamics:
Click Here to view

Introduction to Cookies and Gobos:
Click Here to view

Introduction to Volumetric Lighting:
Click Here to view


Introduction to the Text tool:
Click Here to view

Maintaining proportions when creating a UV map:
Click Here to view

Introduction to Bone Split, Bone Connect, Bone Fuse and UnParent Bone:
Click Here to view


Introduction to Sticky and Sticky Surface:
Click Here to view


Creating a Slug using Hypervoxels:
Click Here to view

Introduction to Make UVs:
Click Here to view

Creating a UV map for a Head:
Click Here to view

Customizing Modeler's Workspace Viewports:
Click Here to view





***Interactive List****
ftp://ftp.newtek.com/multimedia/movies/w3dw/WV_LightwaveTraining.html
 
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LightWave Training Videos - By Category

Please note: * - Indicates a video listed in multiple categories.

Modeling


Modeler - General

Introduction to the Grid and Grid Square Size:*
Click Here to view

Introduction to Action Center Control:
Click Here to view

Taking a closer look at Input Fields:*
Click Here to view
- Using LightWave's input fields to calculate and convert units of measure.

Introduction to Toggle Backdrop On/Off:
Click Here to view
Note: The Toggle Backdrop video also shows how to add this feature to the interface and setup a shortcut key to help save time when using it.

Customizing Modeler's Workspace Viewports:
Click Here to view

Introduction to the Interactive Paste Tool:
Click Here to view

Introduction to Sketch Color:
Click Here to view

Introduction to Color Selection:*
Click Here to view
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.


Modeling Tools

Create Tab

Introduction to the Text tool:
Click Here to view

Introduction to the Platonic Solid Tool:
Click Here to view

Introduction to the Gemstone Tool:
Click Here to view


Modify Tab

Introduction to Translate Plus:
Click Here to view

Introduction to Move Plus:
Click Here to view

Introduction to the Rove Tool:
Click Here to view

Introduction to the Rotate About Normal Tool:
Click Here to view

Introduction to the Rotate to Object Tool:
Click Here to view

Introduction to the Rotate to Ground Tool:
Click Here to view

Introduction to the Bend Tool:
Click Here to view

Introduction to Segment Scale:
Click Here to view
- Segment Scale introduction and examples
- Location of Tool Color preferences setting

Introduction to the Drag and Snap Drag Tools:
Click Here to view

Introduction to the Center, Center 1D and Center Sel 1D functions :
Click Here to view

Introduction to Center Scale and Center Stretch:
Click Here to view

Introduction to the Scale and Rotate Morph Tools:
Click Here to view


Multiply Tab

Introduction to the Bevel Tool:
Click Here to view

Introduction to Magic Bevel:
Click Here to view

Introduction to the Rail Bevel Tool:
Click Here to view

Introduction to the Lathe Tool:
Click Here to view

Introduction to the Band Saw and Band Saw Pro Tools:
Click Here to view

Introduction to the Router Tool:
Click Here to view

Introduction to the Create Skin tool:
Click Here to view

Introduction to the Morph Polygons Tool:
Click Here to view

Introduction to the Motion Path Extrude Tool:
Click Here to view

Introduction to the Julienne tool:
Click Here to view

Introduction to the Make Pole tool:
Click Here to view

Introduction to the Helix tool:
Click Here to view

Introduction to the Sea Shell tool:
Click Here to view

Introduction to the Triple Tools: (Triple, Fast Triple Fan and Fast Triple Traverse)
Click Here to view


Construct Tab

Introduction to the Reduce Points and Polygons commands:
Click Here to view

Introduction to the Collapse Polygons command:
Click Here to view

Booleans vs Speed Booleans:
Click Here to view

Introduction to the Drill Tools: Drill & Solid Drill:
Click Here to view

Introduction to Remove Polygons and Remove Vertices from Polygons Commands:
Click Here to view

Introduction to Band Glue:
Click Here to view


Detail Tab

Introduction to the Weld, Unweld and Weld Average commands:
Click Here to view

Introduction to the Set Value command:
Click Here to view
Note: Not to be confused with the Set Map Value command

Introduction to the Point Center and Find Center Commands:
Click Here to view

Introduction to the Angle Tool:
Click Here to view

Introduction to the Measure Tool:
Click Here to view

Introduction to the Absolute Measure tool:
Click Here to view

Introduction to Fix 3-5:
Click Here to view

Introduction to Align Polygons:
Click Here to view

Introduction to Add Edges:
Click Here to view


Map Tab

Introduction to Set Map Value:
Click Here to view

Introduction to the UV Spider command:
Click Here to view

Introduction to Make UVs:
Click Here to view



Setup Tab

Introduction to the power of Powergons:*
Click Here to view
Creating a PowerGon in Modeler; Using a PowerGon in Layout.


Utilities Tab

Reserved for future videos.


View Tab

Introduction to the Hide options:
Click Here to view

Introduction to the Pivot Tool and Center Pivot Command:
Click Here to view


Hotkey-only

Introduction to the Jump Points Command:
Click Here to view

Introduction to the Rotate 90 to the Right Command:
Click Here to view

Introduction to the Center View on Cursor Command:
Click Here to view


General Modeling

Modeling a Tennis Ball:
Click Here to view

Creating seams in a football model (Multiple tools and techniques covered):
Click Here to view

Using Endomorphs in the Modeling process:
Click Here to view

Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view

Randomly placing surface voxels on an object:
Click Here to view
Uses Modeler tool for adding random points, "Random Pricks", then applies Hypervoxels in Layout.

Introducing the 4 point triangle:*
Click Here to view

Adding thickness to single-sided geometry:
Click Here to view
Three quick techniques for adding thickness to single-sided geometry.

Modeling and animating a basketball net:*
Click Here to view


Hard Surface Modeling

2 Methods for creating a PaperClip:
Click Here to view

Creating a model with threads using subpatches and all quads:
Click Here to view

Be sure to check out JeffrySG's killer technique here as well:
http://www.newtek.com/forums/showthread.php?t=77441

Creating a curved metal weaved mesh:
Click Here to view

Modeling a Texas star:
Click Here to view

Solution for creating 'X' and 'T' pipe joints in SubD :
Click Here to view

Creating Cathedral Ceilings:
Click Here to view

Creating a Clothespin:
This two part video tutorial walks through the creation of an everyday clothespin while exploring various techniques and tools along the way.

Part 01:
Click Here to view

Part 02:
Click Here to view

Reference Images:
Click Here to view


Organic Modeling

Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.

Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.

Introduction to Edit Skelegons:
Click Here to view

Creating a cartoon elbow joint:*
Click Here to view
Shows two types of geometry for joints - "Rule of 3" 3-banded, and Jonny Gordon's 2-band-with-EndoMorph; shows adding bones, flexing and shape control in Layout of the latter.
-- Check it out in action here:
-- http://www.zerogravity.com.au/gallery/3Ddig/Zula.htm

Creating an animation of a crowd of people:*
Click Here to view
Creating EndoMorphs for a simple character model, in Modeler; using the model and Morph Mixer to create a crowd in Layout.

Introducing the 4 point triangle:*
Click Here to view

Creating a UV map for a Head:*
Click Here to view


*Indicates a video listed in multiple categories.
 
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Surfacing/Texturing


Tools

Introduction to Color Selection:
Click Here to view
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.


Mapping

1 Weight Map, 1 Surface = Multi-Surfaces:
Right-Click Here and Save to view

Introduction to Texture Guide:
Right-Click Here and Save to view

Introduction to Color Vertex Maps:
Right-Click Here and Save to view

Introduction to texturing with image maps:
Click Here to view

Using a Clip map with Shadow Maps:
Click Here to view

Using Weightmaps and Adaptive Pixel Subdivision to control the level of detail at render time:
Click Here to view

How to Apply procedural textures with a UV map:
Click Here to view
Shows methods to apply procedurals with a UV Map in both Surface Editor and Node Editor.

Creating a UV map for a Head:*
Click Here to view

Maintaining proportions when creating a UV map:
Click Here to view

UV unwrapping with Dynamics:*
Click Here to view


Surface Editor

Introduction to the Special Buffers options in the Surface Editor:
Click Here to view

Introduction to the Halftone Shader:
Click Here to view

Introduction to the Surface Mixer shader:
Click Here to view

Introduction to the BRDF shader:
Click Here to view

Introduction to the Weave shader:
Click Here to view

Using Light Incidence as an input parameter for a gradient:*
Click Here to view
Demonstrated in both the Surface Editor and in the Node Editor


Node Editor

Creating Texture Displacement and more in the Node Editor:
Click Here to view

Multiple Bumps on one Surface in the Node Editor:
Click Here to view

Using Multiple Weight Maps on 1 Surface:
Click Here to view

Setting up a Distance to Object Gradient in the Node Editor:
Click Here to view

Node Editor: Creating Stitches with Procedural Textures:
Click Here to view

Creating Spiderman-type suit webbing:
Click Here to view

Creating a Radar Motion Trail:
Click Here to view

Creating a glass surface using the Dielectric Material Node:
Click Here to view

Creating a 2D Cel Shade look with the Node Editor:
Click Here to view

Introduction to the Standard Material Node:
Click Here to view

Introduction to the Occlusion shaders in the Node Editor:
Click Here to view

How to create custom shadows or have surfaces not cast shadows at all:
Click Here to view

Using Light Incidence as an input parameter for a gradient:*
Click Here to view
Demonstrated in both the Surface Editor and in the Node Editor
 
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Layout

Taking a closer look at Input Fields:*
Click Here to view
- Using LightWave's input fields to calculate and convert units of measure. Demonstrated in Modeler, applies to Layout as well.

Introduction to the Grid and Grid Square Size:*
Click Here to view

Introduction to Color Selection:*
Click Here to view
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.

Introduction to the Use Global option:
Click Here to view

Introduction to the Schematic View:
Click Here to view

Introduction to the power of Powergons:*
Click Here to view
Creating a PowerGon in Modeler; Using a PowerGon in Layout.

Introduction to the Items Tab in the Scene Editor:
Click Here to view

Introduction to the Dope Sheet:
Click Here to view

Introduction to the Surfaces Tab in the Scene Editor:
Click Here to view

Introduction to Load Items From Scene:
Click Here to view



Animation

Animation Tools

Introduction to the Target Item option:
Click Here to view

Introduction to Serpent:
Click Here to view
Covers Lazy Points, Inertia, Serpent, Cloth FX, HardLink< MetaLink and more!

Introduction to Cyclist:
Click Here to view

Introduction to the Move Path and Path Tool:
Click Here to view

Introduction to the Effector custom object:
Click Here to view
Note: Be sure to watch the Effector video "Using Effector to displace a tube".

Introduction to the Textured Motion, Motion Modifier:
Click Here to view

Introduction to Lead the Follower Motion Modifier:
Click Here to view

Introduction to Proxy Pick:*
Click Here to view

Introduction to the Jolt Motion Modifier:*
Click Here to view

Introduction to Sticky and Sticky Surface:
Click Here to view


General Animation

Creating a rope and pulley animation:
Kickn' it Old School!
Click Here to view

Creating a “Slinky-Style” spring animation:
This one has all kinds of goodies inside.
Click Here to view

Techniques for animating a spiral motion:
Click Here to view

Creating Multiple Pivot Points for one Object:
Click Here to view

Setting up an animation rig for window blinds:
Click Here to view

Animating carpet rolling and unrolling:
Click Here to view

Animating a Page turning:
Click Here to view

Setting up an animation of multiple pins driven by a displacement map:
Click Here to view
Now go off and do something like this: http://www.youtube.com/watch?v=V0u0AG_floQ

Using Effector to displace a tube:
Right-Click Here and Save to view

Animating a shaded object converting to a wireframe object:
Click Here to view

Rigging and animating an accordion style hinge:
Click Here to view

Localized morphing of an object based on the distance of another object:
Click Here to view
Be sure to also check out the video "Localized Morphing Used on a Face Rig" under the Character Animation section.

Localized morphing of an object based on the distance of another object using Normal Displacement:
Click Here to view


Animating Cameras and Lights

Creating a hand-held camera motion:
Click Here to view

Creating a light flicker using Noisy Channel:
Click Here to view

Animating a Muzzle Flash synced to an audio file:
Click Here to view

Introduction to Sun Spot:*
Click Here to view

Introduction to the Jolt Motion Modifier:*
Click Here to view
Animating an explosion affecting Camera motion using the Jolt Motion Modifier


Vehicle Animation

Animating Tank Treads:
Click Here to view
Note: The treads animate smoothly, though the framerate of the capture software looks otherwise. Give the setup a try and you will see how well it truly works.

Animating a train or roller coaster on a curved track:
Click Here to view

Relativity: Dr. Wheel Rotator:
Click Here to view

Animating an Escalator:
Click Here to view


Character Animation

Introduction to Bones and Character Rigging:
Click Here to view

Introduction to IK: Inverse Kinematics:
Click Here to view

Introduction to the RIG format:
Click Here to view

Building a Reverse Foot Rig:
Click Here to view

Creating a cartoon elbow joint:*
Click Here to view
Shows two types of geometry for joints - "Rule of 3" 3-banded, and Jonny Gordon's 2-band-with-EndoMorph; shows adding bones, flexing and shape control in Layout of the latter.
-- Check it out in action here:
-- http://www.zerogravity.com.au/gallery/3Ddig/Zula.htm

Animating a basic walk cycle:
Click Here to view
Note:If your new to animation and setting key frames this could be a good quick start for you.

Introduction to Bone Split, Bone Connect, Bone Fuse and UnParent Bone:
Click Here to view

Creating an eye setup for animating eyes with ease:
Click Here to view

How to setup a cartoon oval eye for animation:
Right-Click Here and Save to view

Localized morphing used on a face rig:
Click Here to view

Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.

Creating an animation of a crowd of people:*
Click Here to view
Creating EndoMorphs for a simple character model, in Modeler; using the model and Morph Mixer to create a crowd in Layout.

Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.

Introduction to Proxy Pick:
Click Here to view

Introduction to Bone Dynamics:*
Click Here to view

Introduction to FX MetaLink Morph:*
Click Here to view

Introduction to Dynamics Effect and Record Motion:*
Click Here to view


Particles

Animating a bouncing ball using a particle emitter:
Click Here to view

Creating rain splashing on the ground using particle emitters:
Click Here to view

Creating a bottle rocket type animation with particle emitters:
Click Here to view

Creating water flowing through a piping structure:
Click Here to view


Dynamics

Introduction to the Group feature for Dynamics:
Click Here to view

Using Cloth FX to Tear/Rip Material:
Click Here to view

Creating Foot prints in the ground using Cloth FX:
Click Here to view

Winding a flag around a pole using Soft FX and then the same thing with Cloth FX:
Click Here to view

Buttons on a Shirt that uses Cloth FX:
Click Here to view

Introduction to HardFx and Object Dissolve:
Click Here to view

Animating a hose that is connected to an object on each end:
Click Here to view

Using FXLinker to Mimic Modeler's Point Clone Plus feature in Layout:
Click Here to view

Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view

Creating a flag blowing in the wind:
Click Here to view

Introduction to Bone Dynamics:*
Click Here to view

Introduction to FX MetaLink Morph:*
Click Here to view

Introduction to Dynamics Effect and Record Motion:*
Click Here to view

Introduction to the Sewing Tool:
Click Here to view

Introduction to FX HardLink:
Click Here to view

UV unwrapping with Dynamics:*
Click Here to view

Modeling and animating a basketball net:*
Click Here to view
 
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Lighting

How to set up the Spinning Light Trick and an introduction to Luxigons:
Click Here to view
The Spinning Light Trick was first developed by Dave Jerrard if I remember correctly. That guy has created more cool techniques then anyone I know!

Enjoy the video!

Introduction to Negative Lights:
Click Here to view

Introduction to Sun Spot:*
Click Here to view

Introduction to Light Exclusion:
Click Here to view

Introduction to Cookies and Gobos:
Click Here to view

Introduction to Volumetric Lighting:
Click Here to view


Effects

Compositing

Introduction to Compositing inside of LightWave:
Click Here to view

Introduction to working with Foreground Images in the Compositing tab:
Click Here to view


HyperVoxels

Randomly placing surface voxels on an object:
Click Here to view
Uses Modeler tool for adding random points, "Random Pricks", then applies Hypervoxels in Layout.

Creating shell casings ejecting from a gun:
Click Here to view

Creating a Slug using Hypervoxels:
Click Here to view


Rendering

Introduction to Render Buffer View:
Click Here to view

Introduction to Render Buffer Export:
Click Here to view

Manually creating a depth pass:
Click Here to view

Introduction to the Photoshop PSD Export Image Filter:
Click Here to view

Introduction to the Image Control Panel for the Image Viewer:
Click Here to view

Introduction to Motion Blur:
Click Here to view

Introduction to the Limited Region and Mask options:
Click Here to view

Creating trussing and framework with ease:
Kickn' it New School!
Click Here to view

Modeling and animating a basketball net:*
Click Here to view
Uses render settings similar to the Creating Trussing and Framework video to render two-point polys with thickness and shading.
 
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