Ma3rk
Curmudgeon in Training
It's been slow here so I thought I'd post this test.
It's for a Volumetric Null, but it's also a test of of getting KitBash to import w/o issue.
In the case of KitBash, I was over complicating things. There's a simple Move of the texture files into the structure formed when unzipping the objects file (so extract that first), so no further action is needed when importing into, such as editing the mtl file.
The naming structure of the textures is correct in that it works well with Oliver's PBR Importer.
The Volumetric mull is scaled of course, in this case to: 555X 121Y 555Z
The structures are positioned such that the Volu Null extends from just behind the first structure, to well beyond the 4th way over there3 on the right, which is just a of dupe of the 1st structure.
It's for a Volumetric Null, but it's also a test of of getting KitBash to import w/o issue.
In the case of KitBash, I was over complicating things. There's a simple Move of the texture files into the structure formed when unzipping the objects file (so extract that first), so no further action is needed when importing into, such as editing the mtl file.
The naming structure of the textures is correct in that it works well with Oliver's PBR Importer.
The Volumetric mull is scaled of course, in this case to: 555X 121Y 555Z
The structures are positioned such that the Volu Null extends from just behind the first structure, to well beyond the 4th way over there3 on the right, which is just a of dupe of the 1st structure.