marchermitte
New member
Hello!
I'm trying to achieve the following effect : I made a field of tentacles. At the base state, there are invisibles (stretched to 0 on the y axis)
I setup a basic node rig where a null object is triggering an UP morph (tentacles point Up) using a gradient to set the range of influence. Nothing fancy. Now I created 3 more morphs: left. right, back . front and I'd like to find a way to have each direction rigged to match the null motion. When It goes to the left (+x), then the left morphs should fire. When going to the right, the right morphs, etc. giving the effect of the tentacles following (trying to catch) the null.
How could I "read" the null direction and have It control the morphs (through a conditional node I guess)
Any idea?
Thank you!
I'm trying to achieve the following effect : I made a field of tentacles. At the base state, there are invisibles (stretched to 0 on the y axis)
I setup a basic node rig where a null object is triggering an UP morph (tentacles point Up) using a gradient to set the range of influence. Nothing fancy. Now I created 3 more morphs: left. right, back . front and I'd like to find a way to have each direction rigged to match the null motion. When It goes to the left (+x), then the left morphs should fire. When going to the right, the right morphs, etc. giving the effect of the tentacles following (trying to catch) the null.
How could I "read" the null direction and have It control the morphs (through a conditional node I guess)
Any idea?
Thank you!