Yes...for many cases you would use sphere or normals, but it would distort it in other directions, so correct, Y-direction mode it should be in this case, you only want deform on that axis since you have a curve that needs to maintain it´s shape in the other directions.[Goes to computer and tries Head Shrink again.]
Thank you. I tried that again, and it worked because I had to set parameters to:
Offset: 0
Mode: Y
Otherwise, before, I was not getting exactly the right shape or it was distorting the splines. Actually, both.