I wanted to have a dynamite object in a game that I am developing in Unity 3D.
I want the dynamite to have a burning fuse.
I'm new to using Unity 3D but my understanding is that I can use Unity's Particle system to make the burning part of the fuse.
But I also want the fuse to burn way as it burns (as you would expect it to do).
What would be best way to achieve this using Lightwave and Unity 3D?
If it was for Lightwave only I guess I might use an animated texture as a clip map on fuse, or perhaps a morph? But I am not sure what would work in Unity, and what part needs to be prepared in Lightwave?
I want the dynamite to have a burning fuse.
I'm new to using Unity 3D but my understanding is that I can use Unity's Particle system to make the burning part of the fuse.
But I also want the fuse to burn way as it burns (as you would expect it to do).
What would be best way to achieve this using Lightwave and Unity 3D?
If it was for Lightwave only I guess I might use an animated texture as a clip map on fuse, or perhaps a morph? But I am not sure what would work in Unity, and what part needs to be prepared in Lightwave?