merovingio
New member
It would be very useful to have a node to manage differences between instances, to use it for crowd. At the moment you must load many items with different mdd and assign them to the same instance manager. I think is a complex approach for large scene or for work with big floacks.
It should be able to do the following:
-loading mdd using random offset per instance
-instance of instance trees, recursive instancing
-replay speed based on velocity
-...
What do you think?
It should be able to do the following:
-loading mdd using random offset per instance
-instance of instance trees, recursive instancing
-replay speed based on velocity
-...
What do you think?