WIP - painting my troll

stoehr

New member
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stoehr

New member
The collar bones are textured, giving it a nice seperation from the upper hump and mid torso. Also made him a bit more reddish, and 'flesh' like in certain areas. The pink breathing holes will be remade in the near future.
The head will hopefully be finished tomorrow evening. I'm just finishing the unwrapping process for the head right now.

update
 

stoehr

New member
I realized I haven't place an image of what my full character looks like.
 

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stoehr

New member
More work on the Mouth. I'm going to unwrap the arms now.
 

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Gordon

UniSon
Yes, my wife and I would be very interested in the full tutorial - painting textures on objects in LW modeler. Look forward to it.
 

stoehr

New member
For those who have clicked on this thread, here's the nearly finished, fully unwrapped, and completely painted in Aura product of a character.

 

Dangerman

New member
Very nice work !!!

stoehr said:
For those who have clicked on this thread, here's the nearly finished, fully unwrapped, and completely painted in Aura product of a character.


I don't want to waste your time looking for the accurate answer, but perhaps you could guesstimate poly counts, and pixel counts. Just curious really, ignore those questions.

Looking forward to your tutorials. I've been trying to map a falcon model as a test subject, with limited success.
 

stoehr

New member
Re: Very nice work !!!

Dangerman said:
I don't want to waste your time looking for the accurate answer, but perhaps you could guesstimate poly counts, and pixel counts. Just curious really, ignore those questions.

Looking forward to your tutorials. I've been trying to map a falcon model as a test subject, with limited success.

polygon count, unsubpatched - approx. 13000
there's about 24 individual maps, at 1000x1000.
 
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