Wind Emitter Upgrade


New member
Hi Can you make it possible to enable a single wind emitter to morph into different types

• Changing from a vortex to explosion etc to create a multiple type wind effect from a single wind emitter

• Allow for meshes to become a wind emitter and have same power / radius / spin settings etc and fall off

• Expression on wind emitters don't seem to work when using a low power / radius at start key then
changing to higher value affects all keys instead of just where you want the effect or transition to occur.
Last edited:
Top Bottom