Why we need Weighted Normal In LightWave Modeler

MarcusM

New member
It would be nice to see that options in new Modeler!

During modeling i used plugin cm_PolyDivide:
https://www.lightwave3d.com/assets/plugins/entry/cm_polydivide/

In my opinion built in Triple tool should have option like shortest/longest connection.

Files for your own tests:
View attachment WeightedNormalTest.7z

WeightedNormalTest.png
 
Last edited:

MSherak

New member
It would be nice to see that options in new Modeler!

During modeling i used plugin cm_PolyDivide:
https://www.lightwave3d.com/assets/plugins/entry/cm_polydivide/

In my opinion built in Triple tool should have option like shortest/longest connection.

Files for your own tests:
View attachment 143292

View attachment 143293

What you are looking for is a vertex normal edit tool. Which Lightwave can store and use. For the life of me I have always wondered why we just don't have a surface smoothing angle to vertex normal tool. Simple as select polygons, pop up a VN tool and set them to a smoothing angle.
 
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