So is Microsoft Word. That does not mean there is an extraordinary skillset required to use the tool. KeyShot remains marketed to a more casual 3D user. Any LightWave artist could figure out the basics of KeyShot in an hour or two. Then they can spend 10 hours looking for non-existent functions they know are present in LightWave. Even with CPU/GPU render options, KeyShot can still be slower.
I'm not sure why there's an issue with a distinction of "rendering inside Lightwave" versus outside. The gains of LOD and realtime rendering in a game engine cancel out any hassle you might perceive.
Boy do we have different views on things
I don´t see a point in argueing about wether or not anyone has an extraordinary skillset for keyshot ..word or not, you either know the software or don´t.
yes there is an issue with rendering inside of lightwave versus outside, there are functions, workllows and features you can´t render the same in a bridge to a game engine, volumetric stuff with required fractals, could be particles, could be instant dynamics you need to work with along with fluids.