What does Lightwave need to bring us up to par with the big guns

I'm asking this because Lightwave has been mostly the only 3D package that I have worked with. I do have Blender on my computer but when I open it up I have that deer in the headlight look. So how can we get back to date?
 

prometheus

REBORN
Never seen a thread about this before :)

1.The number one spot goes to The core: Change of policy...at newtek/vizrt..we talk about our products basic development, that is the very foundation for customer trust, and attract customers.

2. Modeling tools in Layout, as that is so much of the culprit and the One thing other major 3D general apps have, and what other users snorts at, still seperate app? when talking about Lightwave.

3. Recognize the GPU power as most others does, or find themself left in the dust by those apps utilizing it.


That´s the big 3, after that some other important stuff.

4. Adress the Undo system

5. Adress the direct UI customization.

6. Unify dynamic forces, wind should work with fluids, and bullet in Unison.

7. Get the Lightwave philosophy back on track again, do not tangle it all upp in nodal based (only) workflows, all that needs better UX handling within nodal system as well as a proper framework and pre-built tools with framework around the features, don´t dig what was once great with lightwave in to the grave, recognize it and enhance to raise from the grave instead and soar in to the skies.

Much more, but that is the most important stuff I would argue for personally.

it´s only actually point 2-6 which is what Lightwave needs, the nr 1 is similar to what Johnmarchant stated, money, developers,time...that is the foundation of course and nothing of that will start to roll without the passion and intention from Vizrt and the Ceos, to make it so, make it happen, if Lightwave is valued by them as non profitable, the product will just be chopped off from their product line, and it needs a strong belief from the Ceos that it can change if they have a market, and they can´t have a market without customers relying there is a market where they develop the product, and if vizrt says there is this much (......) going on for the development, there will be this much interest(.....) which essentially wil lbe no customer user base for that market, so there you go. :)

Geez how much you(I) have to write to make a point.

oh..I forgot, so many companies using lightwave label (not the actual software unfortunately) or artists etc.
Searching for it on youtube brings so much stuff now that isn´t Lightwave,
Rebrand it to Phoenix, or Quantrix, Prometix or something :)
from the ashes of former Lightwave, we give you Phoenix...new UI, new GPU rendering option, new modeling tools inside of Lightwave, we hear you customers and we talk to our customers.
All that in the upcoming years between 2021-22 of course :)
 
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prometheus

REBORN
I'm asking this because Lightwave has been mostly the only 3D package that I have worked with. I do have Blender on my computer but when I open it up I have that deer in the headlight look. So how can we get back to date?
Deer in the headlight look?
Image please.
 

Markc

ack ack
if Lightwave is valued by them as non profitable, the product will just be chopped off from their product line
In a worst case scenario, where do the legal ownership rights lie if this happened.
Could someone legally continue to develop LW code outside of Vizrt, if the product was no longer offered by them.
 

prometheus

REBORN
In a worst case scenario, where do the legal ownership rights lie if this happened.
Could someone legally continue to develop LW code outside of Vizrt, if the product was no longer offered by them.
most likely not..apart from third party code..and apart from if they sell the product to another developer..and honestly from an lw user customer point of view .the latter can probably be excluded from a "worse case scenario"

within 2-3 years from now..I believe it all will unfold to its true state of nature..and we can analyze in hindsight at last.
 

within 2-3 years from now..I believe it all will unfold to its true state of nature..and we can analyze in hindsight at last.
yup.


What does LightWave need to bring us up to par?
development. no... really.

 

gdkeast

Member
To understand the future you must understand the past. So, I agree with the possible 2-3 year timeline. Obviously, VIZRT is in no hurry unless VIZ is the prefix of the product. That said, I do appreciate them updating the Unreal bridge.
 

Rayek

Well-known member
Money, Developers, Programmers and time. None of these seem to be on vizRT radar at the moment.
Years and years ago Steve (former LightWave user) argued that it would take Newtek's LightWave developer team at least 5 years to update LightWave into a modern unified application.

And that is still the case. Nothing has changed.

2-3 years is much too optimistic: we only have to look at the modernization of Cinema4D, Blender, and Max: in all cases it took at least 5 - 8 years. And in the meantime new features have to be added to maintain market viability as well.
 

Oldcode

Member
The particle hair system from Blender ported over to Lightwave. That alone would improve things tremendously! The Blender hair system is far superior to anything that they have in Lightwave, and it's free! 😵
 

TheLexx

Well-known member
Any new owner opens a whole other can of worms. The only possible suitable candidate I could think of might be Blackmagic in that I think they would develop LW, yet keep an offline licensing model. But is it not still early days with Vizrt (staff restructuring, lockdowns, business disruptions) ? The recent small update was very unexpected but welcome, and I do believe it takes a lot more than a year to add something fundamental like a gpu render engine. :)
 
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prometheus

REBORN
oh, was thinking he meant there will be 2-3 years till we Really know where the heck LightWave is going.


yep.
exactly that..if at that time isnt even a single release and just silence..then i really dont believe there will a rewrite or modernization at all...just dead or sold.

if a new team is in place at that time and a release is made..one can only speculate in how far it has been developed.
 
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