starbase1
May the sauce be with you
I've done this many, many times - but this time it's gone wrong!
A highly subdivided tessalation sphere with displacement map and texture for the Moon.
But for some parts, chunks of it disappear! Like here at the top.
Now I was really using a lot of memory for this - I have 128 Gb, and it was about 65% used. The black triangles are big so they must be before subdiv.
And it happens again if I render that frame on it's own. Those polys are not flipped, (though it really looks like it). If I make those polys double side it will run out of memory...
Has anyone got any ideas?
(I'm still in the ancient history realm of 11.6)
Nick
A highly subdivided tessalation sphere with displacement map and texture for the Moon.
But for some parts, chunks of it disappear! Like here at the top.
Now I was really using a lot of memory for this - I have 128 Gb, and it was about 65% used. The black triangles are big so they must be before subdiv.
And it happens again if I render that frame on it's own. Those polys are not flipped, (though it really looks like it). If I make those polys double side it will run out of memory...
Has anyone got any ideas?
(I'm still in the ancient history realm of 11.6)
Nick