Hi,
Question about SpatialQuery, shading context,
QueryID is acquired in create() (released in destroy)
a raycast is filled in evaluate()
all existing items (numitems and item) are updated in newtime()
this works with normal render,
updating items for SpatialQ is even not necessary if I just move objects.
How could this work properly with VPR?
vpr with raycast crashes here when moving objects
(without update function or with update and using 'limbo states')
Denis.
Question about SpatialQuery, shading context,
QueryID is acquired in create() (released in destroy)
a raycast is filled in evaluate()
all existing items (numitems and item) are updated in newtime()
this works with normal render,
updating items for SpatialQ is even not necessary if I just move objects.
How could this work properly with VPR?
vpr with raycast crashes here when moving objects
(without update function or with update and using 'limbo states')
Denis.