starbase1
May the sauce be with you
Hi All,
I'm getting myself in a mess with a scene which I am making using layers exported as PNG-32 for assembly in a video editing prog.
I thought I had worked my way through how transparency is handled differently in the save, (for example, how a bright highlight on glass fades out when that image is saved with transparency if there's nothing behind it).
Now I'm getting in a mess with applying some blur to the scene. It's probably the most complex scene I've done, it's 4k, and render times are high, so I'm trying to avoid using full motion blur.
But vector blur is darkening transparent surfaces, and I have no idea why! I can actually watch in happen in the render preview!
I attach 3 different renders. The Earth in the background is composited in as a background image in Lightwave.
So...
Is there a work around so I can use vector blur? Or do I need to bite the bullet and accept very high render times?
Clues for the clueless gratefully received!
Nick
I'm getting myself in a mess with a scene which I am making using layers exported as PNG-32 for assembly in a video editing prog.
I thought I had worked my way through how transparency is handled differently in the save, (for example, how a bright highlight on glass fades out when that image is saved with transparency if there's nothing behind it).
Now I'm getting in a mess with applying some blur to the scene. It's probably the most complex scene I've done, it's 4k, and render times are high, so I'm trying to avoid using full motion blur.
But vector blur is darkening transparent surfaces, and I have no idea why! I can actually watch in happen in the render preview!
I attach 3 different renders. The Earth in the background is composited in as a background image in Lightwave.
So...
Is there a work around so I can use vector blur? Or do I need to bite the bullet and accept very high render times?
Clues for the clueless gratefully received!
Nick