Finally after a good few days from work at this and with working with petterms I have come up with a applying shadow maps in shockwave using w3d's and 2nd texture layers. This might also be able to help actually doing morphs in director too (in theory)
Here is a link for people to have a look at.
ShadowTool
Extract the files
Just run the viewer.exe in publish and go to file then open
choose Room_01_Colour.w3d
Then go to tools and generate shadow
Choose Room_01_Shadow.w3d
This should take no more than 30 seconds depending on the speed of your pc.
The number keys on the keyboard )1,2 and 3) will change your controls of rotate pan and zoom.
This is still a work in progress and will hopefully write the shadow map to code so you don't need to w3d's and can then apply shadow maps in real time in games or interactions
Here is a link for people to have a look at.
ShadowTool
Extract the files
Just run the viewer.exe in publish and go to file then open
choose Room_01_Colour.w3d
Then go to tools and generate shadow
Choose Room_01_Shadow.w3d
This should take no more than 30 seconds depending on the speed of your pc.
The number keys on the keyboard )1,2 and 3) will change your controls of rotate pan and zoom.
This is still a work in progress and will hopefully write the shadow map to code so you don't need to w3d's and can then apply shadow maps in real time in games or interactions