starbase1
May the sauce be with you
I'm looking to try applying the NASA Earth at Night texture to my Earth model, and I think its going to mean I have to go a lot deeper into nodes.
My starting point is how to control which image is used for the colour channel - I want the earth at night image for the dark side, and the usual colour map on the bright, (with a small zone where they blend).
My initial thought is to use a map which will target my key Sun light. Black for the night side, white for the day, and a moderately thin band for the disk / dawn areas. (Or perhaps the other way around).
Is there a node or combination of nodes that will control image selection or transparency for me in this way?
Or maybe the light-intenstity spot info could do the trick?
I suspect the same method will then let me drivve luminosity, so I can also make the lights glow on the dark side.
Nick
My starting point is how to control which image is used for the colour channel - I want the earth at night image for the dark side, and the usual colour map on the bright, (with a small zone where they blend).
My initial thought is to use a map which will target my key Sun light. Black for the night side, white for the day, and a moderately thin band for the disk / dawn areas. (Or perhaps the other way around).
Is there a node or combination of nodes that will control image selection or transparency for me in this way?
Or maybe the light-intenstity spot info could do the trick?
I suspect the same method will then let me drivve luminosity, so I can also make the lights glow on the dark side.
Nick