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.bullet really needs to be worked on to give us the ability to lock down parts until they are effected..I would really love for that to happen!!! then bullet would be complete in lightwave, its just missing that function, which makes it useless to create realistic destruction, cos everything MOVES with the tiniest touch...there shouldn't have to be any settling and wobbling....its probably easier said then done.
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features are in chronosculpt
unfortunatly that is something I wanted and many else wanted inside of the layout and working with the scene and rest of the stuff, inside of lighwave itself, and not as a seperate module software.
I just hope chronosculpt might add some more income for the team, but then again if it stays as it is..it might just be that dynamics inside of lightwave will remain crippled.
I did get some gravity going on, while simply setting the density of the cracks to 0%, and using a ref oject in the density channel, if I had the gravity set to normal 9.8 ...there would be very little effect of the pieces going down..resulting in pieces just floating still in air, I then overide than normal gravity and boosted it to -200, and the pieces starts to fall down, but not until the reference object arrives...so there might be workarounds, I however just made this to quickly when I fractured the object, and it would still need crumple collaps, right now it just breaks and collapses without that proper effect.
not sure if I am up to continue with the project though, depends on how many obstacles will show up during the process.
