BigHache
Kamehameha Chameleon
I'm going to post thoughts and processes as I figure out a workflow.
UV Mapping
Currently I'm using 3D Coat for UV Mapping just because it's incredibly fast. A few challenges though:
This leaves me with two options:
Basically this means don't do smoothing via Vertex Normals until UVs are done. FBX201400 doesn't support Vertex Normals and I don't think 3DC does either.
Once UVs are done, back to LW to Vertex Normal smooth to my heart's content and prepare the file for Substance Painter.
I have not tried PLG UV in 2018 and am not currently seeking that as a solution.
UV Mapping
Currently I'm using 3D Coat for UV Mapping just because it's incredibly fast. A few challenges though:
LWO3 (2018) is not compatible with 3DC 4.8.10
FBX201600 is not compatible with 3DC 4.8.10
FBX201600 is not compatible with 3DC 4.8.10
This leaves me with two options:
Export my file as LWO2
Export FBX201400
Export FBX201400
Basically this means don't do smoothing via Vertex Normals until UVs are done. FBX201400 doesn't support Vertex Normals and I don't think 3DC does either.
Once UVs are done, back to LW to Vertex Normal smooth to my heart's content and prepare the file for Substance Painter.
I have not tried PLG UV in 2018 and am not currently seeking that as a solution.