Switching textures in shockwave


New member
petterms said:
Hey dudes, I am working on a text format that may save us alot of trouble. Instead of the "merging" of two w3d, it seems like a viable option to just build the model from scratch using a text file with all the vertecies, polygons and both uv sets. It takes Director only three seconds to build a mesh with 100.000 polys on my neighbours machine here, so a low res model should be really quick. The text file is smaller than a W3D! If only there was a ShockWave safe ZIP xtra available, it would have been super slick.

A text file surely cannot be smaller than a w3d? Just text file for the shadow on a w3d is huge. One of my programmers is looking to work out how to save as binary instead of text.
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