OK, I'm going to hold onto this plan, therefore I will render every clip out of Mirage twice, once as a 720p (or even smaller in the 16:9 format) just anything to edit the film with in SE, and the second render should be 1080p, uncompressed for a switch when the entire film is ready for transfer. So one last question please; what will be my best choice for rendering out of Mirage the uncompressed files? Mirage right now gives me a choice of:Well, I would caution that if you need uncompressed as your final output, your maximum quality would be to keep it uncompressed for your entire path.
Chiming in now...paulfierlinger said:So one last question please; what will be my best choice for rendering out of Mirage the uncompressed files? Mirage right now gives me a choice of:
Uncompressed UVYY, YUY2, BGR24, BGR32, and NewTek inc. Version 0.0, whatever that is. But after installing SE into that same machine will I get more choices and if that is the case, which one do you recommend most for my particular case (transfer to 35 mm film).
Thanks for chiming in. Based on what you say I made these tests with a 1080p clip consisting of 280 frames to be played a 24 fps.blessed are the sheep, for they shall inherit the grass
blessed are the sheep, for they shall inherit the grass
You've got it allright.paulfierlinger said:Do I have this right now and leave you kind people alone?
Is this why some scenes with camera moves tend to slow down in Vegas? And when I convert the QT movies to AVI to make a WIP DVD for the producer, there is no slow down in any of the scenes. Since this is most likely the case this should explain why I will be better off using SpeedHQ for editing. I think I am done with this topic and ready to get working with SE soon. Once again I thank all who patiently helped me figure this out and I'll let you get back to the black sheep of New Zealand.Lightwolf said:The only downside is, as soon as you use keyframes, scrubbing can be slow (the longer the space between the keyframes, the longer it takes to scrub to a certain frame, since all frames from the last keyframe to the currently viewed frame need to be decompressed).
paulfierlinger said:That sounds OK too, but don't you think that I should have all my clips stored uniformly as BGR.24 1080p ones and resize each in SE with SpeedHQ to a smaller 16:9 size for efficient editing rather than have a mismatch of QT-Animation and BGR.24 clips? The rerendering of about 100 clips out of Mirage is not going to take that much time because they will be uncompressed files, but the re-editing of five 6 minute segments will be the time consumer no matter how I look at it and I mainly see this as time spent on learning and practicing SE.
Are you saying I should convert each of my AVIs to SpeedHQ before I import them into SE or do this as I import them? What I understand of SE is that if I set the timeline up with a 720p template and import 1080p clips they will automatically run as 720's in SE with all the advantages of a reduced size.radams said:I would recommend keeping your original art uncompressed...either with AVI, QT or even with Still a uncompressed still format....then I would convert those to SpeedHQ and edit your offline with it...
Note: I strongly suggest that you do a couple of tests to make certain that you get the proper gamma and color rendition as well as line integrity that you want.