rbartlett said:
The important difference being the field (assuming 1080i-60) and full frame viewport that SE provides as the major advantage.
In Vegas I work with 3 large, wide screen monitors and the 3rd one serves as a Windows secondary display. I have my Preview set to Full. At 720p 24 fps my machine can handle most of my scenes without slowing down. By "most scenes" I mean that when a scene will have a major camera move such as a slow zoom, the playback speed may drop but when I turn off the secondary display the playback catches up speed again. Should I expect the same of SE?
Any short list of transfer houses yet Paul? I think that piece in the puzzle could dictate whether you take one approach over another. The source, final and usability choices are the concrete parts. Much of the rest is based on peoples preferences right now.
My problem here is that my producers cover the cost of the transfer and they know absolutely nothing about this technology. They do not want to commit themselves to a completion house until the end, looking into off-shore prices and so on. After googling a few well known large U.S. houses I see that all suggest QT clips or AVI.
Another question to you please Paul:
You mention having to re-render what you've already done. Please remind us what that project consists of and what the output format was again?
My project is an 80 to 90 minute film which I have divided into roughly12 6 to 7 minute segments, to simplify file management and playback quality during editing.
At this point Mirage cannot preview these scenes at real time either unless I merge them in a secondary project. As I draw each scene I often export these to my NLE to see how they play with a complete sound track and in sequence with other scenes. This I may do every 30 minutes or so; in other words very often and all day long.
I draw each scene in Mirage at 1080p or higher if a major camera move is involved. Some of these scenes can be made of as many as 20 or 30 layers when Sandra is finished coloring them. I then export each scene as QT clips using its Animation Compresssion at "Best" quality/Best Depth; Key frame every 10 frames (default). The RGB mode I use is 24 bit because I have no need to export with an Alpha channel, all my FX having been completed in Mirage. To export Pencil Test scenes I use lower quality settings of the QT Animation codec.
These clips I then edit in Vegas/soon SE, using cross dissolves as the only effects that come into play. Most likely I will be using SE's title layer for titles, allthough Mirage has an adequate one too.
I'm hazy over what you've got and what you've considered. Also, if the transfer house prefers stills (+WAV file), would that take you down the route of considering using Mirage to bring it together?
I don't quite understand this question but perhaps I have given you the answer in some of my previous answers. I am also hazy on what constitutes Stills as the final format. If I would render my scenes from Mirage as image sequences, which is how I understand "stills" as a format, what keeps the sequences together in the NLE as a clip? IOW, how do you edit scenes in an NLE if every image is an individual still?
I recall that the soundtrack is already made and that you and your wife create the art/animation to tell it's story.
The voiceovers are already made but I edit these in the NLE, adding SFX and music clips which I get from my sound man/composer. After I edit these, he reedits then in Final Cut Pro, enhancing all with filters and eventually splitting the tracks into a 5 speaker surround sound system. Essentially my sound track editing is a rough cut. The final mix will be done also at the completion house to be selected later down the road.
I'm thinking straight cuts and not too much blending/frame-to-frame-blur-interpolation.
That's correct.
Once more, I am indebted to you for your patience (and the patience of others who care to guide me through my works).