exactly.I have/had Tree Druid, really liked it.
It must have been back pre v9 ish.
Newest version on my system is 10, and no plugin visible.
I did find a folder called trees, which I must have saved numerous tree varieties from Tree Druid before moving on to an unsupported LW.
i think you mean TreesDesigner? i use that one. is awesome! and yes, much more robust...Tree-designer by Pawel Olas and Verdure was/is quite similar in structure, though I believe Tree-designer was more advanced, and included a full set of various leafs and bark textures.
Tree-druid..can´t recall, it would be nice to have someone comparing these Three´s![]()
Yes..Perhaps I wasn´t truly correct with that name.i think you mean TreesDesigner? i use that one. is awesome! and yes, much more robust...![]()
I've always liked Dp Verdure. Every other tree designer seems to be very good at trees that I don't like the look of,
whereas Denis's always look like what I want.
All Xfrog components can be animated by varying their parameters: Growth, number of branches, strength of attraction, gravitropism, or phototropism, and each parameter of every Xfrog component can be animated! With this flexibility, Xfrog can animate things like blossoming flowers or trees growing from seed to adult.
Didn´t you get the Botanica addon? (for another platform)
No...And have you had any time to
I would like to see you having your youtube channel under your signatureYou should really consider starting to use Unity (or Unreal) for exterior render system....or for everything as Render Engine.
We are in good position because we have modelling and surfacing skill already - most people from Unity/Unreal has no skill for modeling or offline rendering ! Yes , that was my surprise when I join community there. Those people has skill for game quality and coding in C# but for rendering NOTHING!
If you have basic GPU card you can start with Baking system (commercial Bakery Engine plugin is amazing) or like me using DXR but for that you need Ampere 3090.
In unity, fog, volumetric, volumetric regional, vegetation system (unity terrain) real time clouds (better use commercial plugins), water system (commercial of course: Crest or KWS) are just staggering with quality and of course in real time!
Terrain system in Unity is not yet supported in DXR (is in progress) but even in old style looks great. In the upcoming Autumn I will start make my pipeline for exteriors so you see more on my YouTube channel (I have to only render animation from my last interior - you can see some shoots on YouTube)
Everything above (watch my free webpage or YouTube) is done by Lightwave and I will not change it forever because I need only LW2015, LWCAD which I Love. Under is Render Engine: Unity.
Worth nothing, but I have a license of TreeDruid on one of my old workstations, together with the other DR plugins (back from the 6.0-7.5 days). May dust it off again...when I'm not a nervous wreck anymore...no sign of Tree Druid plugin.....
I would like to see you having your youtube channel under your signature
Bu then again.. it can be found on your webpage.
Interesting to see your Unity gallery, some nice volumetrics there in the forest
I like it, almost there in realism, maybe too strongly defined volumetrics, could be more subtle, and some camera perspectives that to me seems a bit strange.
I was messing with similar scenes the other day ..in blender Evee and it´s volumetrics, while I am confident in getting the volumetrics looking good, I need more assets for textures and tree´s.
As for Unity or Unreal...I really have to do more research on what would fit me best.
Nice sample below, too strong blooming on the water surface though, and as always with game engine tree´s, the flat leaf billbords are killing the realism and also the every so often sharp clipping transition between the ground terrain and water, but otherwise it´s nice ..and it reminds me I really have to catch the nature in IRL a bit more these last weeks of summer.
Yeah..that is a couple of levels more in realism.Forest 2
for realtime, a close tie between Unreal / Unity
Unreal being the winner of poly crunching (big scenes)
Unity might win the Ui match.
but no expert.
non-realtime, Houdini Indie i guess.
slow render tho', very slow, according to online tests.
seems Unity also is a good general tool.
good LightWave <> Unity workflow also.
i see Unity has SSGi now, so might be a close tie.As For GI, suspecting Unreal.
I recall when I first entered the 3D world, I thought that what we can see today with realtime engine rendering..in eevee, unity and unreal, that is how it Then worked in the 3D world, then I found out that the stuff had to be rendered for hours mostly.i see Unity has SSGi now, so might be a close tie.
great apps, but lots to learn, so not going there yet.
Utterly incredible tho' how far they have come.
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