Splashes with Lightwaves open VDB Pic>-<Flip solver.

LightWaveGuru

Active member
Here because always asked some splashes with Lightwaves open VDB Pic>-<Flip solver.
the parameters for the solver can be found on the right side of the screen.


note.

the smaller you make the voxels and the more particles you pour out, the more splashes there will be.
the prerequisite is that the particles are fast enough and that the collision geometry and their stickness value
correspond to the real conditions. then you will also achieve good results.
therefore. these are only quick tests to show that it is possible.
this is not the best open VDB can do. it can be done much better, but it needs longer simulation times.

snip LWGuru
 

LightWaveGuru

Active member

hint of the day. the higher the SPREAD parameter in the pic-flip solver, the more splashy the particles behave when they collide with themselves or collision objects.
here are 3 examples.

snip LWGuru
 
Top Bottom