Siggraph 2009 contest _ now

shrox

Man of many cells.
Could I enter my 70's supercars flick, or would it be something started after the contest announcement?
 

Matt

Valiant NewTeKnight
Could I enter my 70's supercars flick, or would it be something started after the contest announcement?

Absolutely, that's a great bit of work that!

I think the general message is, if you have something you think is worthwhile showing, finish it off, or work it up to a new level. Or create something cool and new, doesn't even have to be long, as most longer pieces end up being clips anyway. So you could just work on a load of cool clips! Save some time!

:)
 

Mike_RB

VFX CG Supervisor
Also, this would be a good time to re-ignite the community video, which stalled because no one could agree what format it should be!

1280x720 @ 24fps. What other possible format would be in the running?
 

Netvudu

Senior Constrictor
1280x720 @ 24fps. What other possible format would be in the running?

Dunno Mike. That´s what I used at home, but now that I work at the studio everything at 1920x1080, I´m starting to lean in that direction...a tad too big for the Internet though...

...we could also render at 1280x720 and inflate the darn thing like the Galactica guys (and so many others) xD
 

Mike_RB

VFX CG Supervisor
Dunno Mike. That´s what I used at home, but now that I work at the studio everything at 1920x1080, I´m starting to lean in that direction...a tad too big for the Internet though...

...we could also render at 1280x720 and inflate the darn thing like the Galactica guys (and so many others) xD

Exactly. [email protected] is perfect. You can uprez to 1080 and even show it on film and its looks fine. For jobs at 1080 we usually render at 85% of that anyway as the footage we're working to is a little soft anyway.
 

Matt

Valiant NewTeKnight
720 I think would be better, many don't have render farms to render long animations at 1280!

:)
 

JeffrySG

Pixel and Poly Pusher
For the video reel last year, was there a topic? or were they just taking any animation that people had?
 

Mike_RB

VFX CG Supervisor
720 I think would be better, many don't have render farms to render long animations at 1280!

:)

?

You mean 480 instead of 720?
Options are:
a. 720x480
b. 853x480 (d1 wide)
c. 1280x720
d. 1920x1080

I choose c.
 

Wickster

bmadigital.com
I'd go for 1280X720 as well. My LW defaults to that already.

It's better to scale 'down' the 720P to 480P if needed. than to scale 'up' from 480P to 720P. 1920X1080 is kindoff an HD specialty to me. If NT wants to one of our videos rendered in 1080P format. They should help out with the render to speed things up.

Framerate should be left to the user I think. 60, 30 and 24 are all good as long as it's supported here online or running off a computer. Or NT could tell us that part depending on what they use to present it for SIGGRAPH and what framerate their supports.

Still images should be as big as posibble I guess.
 

Andyjaggy

New member
I always render 1280X720. So +1 for that. If you announce the contest now I might even have time to do an entry. Come on NT.
 
There have been suggestions here of a community video and a contest as separate options.

Do you think a team-based contest would achieve the best of both worlds?

Small teams of 1-4 (or 5) wavers could come up with something really complete in 8 months.

It takes time and drains a lot of resources to make a huge community agree on a specific resolution, theme, narrative, style, etc. However, teams of like-minded, similarly-equipped people could hit the floor running.

Having, for example, a modeler, lighter/rigger, a concept artist/texturer, and an animator could allow those who are more specialists than generalists to participate with something that causes a great overall impact (as opposed to simply showing their prowess in their specific field with a video that is weak in the other areas).

I suggest teams of 1-4 because, realistically, giving away more than 4 prizes would delay the "officialization" of the contest. If they have to look for co-sponsors and such, it could take weeks.

I don't think many would mind if only the winning team got actual prizes and the rest of us competed for the runner up prize of being selected for the 2009 NT reel and being broadcast at a major booth in Siggraph. Those who are good enough to really compete for any prize at all will probably feel confident competing for #1.

Also, people of all skill levels could participate. In a single community project, the contributions of the weaker members would have to be either removed or allowed to dilute the contributions of the stronger members. If we make separate entries, our videos would not take anything away from the videos of the stronger participants.

To be able to reach closer to what a community project could achieve, it could be allowed for teams to recruit pro-bono members that relinquish their right to a prize in order to contribute to a project that looks really promising.

It may be enticing for professionals to see what Lightwave can achieve on a tight deadline but to attract hobbyists and newbies... well, at least what got me thinking that I had to get LW no matter what was being blown away by Babylon 5 back then. With 8-month team entries, there could be a few videos with a fair amount of blowawayvity, even by modern standards, ne?

...or something else altogether, sorry... >_<;;
 
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