Superb! :thumbsup:
I spent the last two days testing 2018 again, using an old scene, converting everything to principled shaders and using an environment light.
I spent the last two days testing 2018 again, using an old scene, converting everything to principled shaders and using an environment light. This renderer still has major issues dealing with anti aliasing in high contrast areas and noise in under lit areas, not that noticeable here as I fixed it in post. Second image was white balanced to remove the sunset tones and keep the white car more white.
View attachment 140585View attachment 140586
Still too slow for my liking.
Asticles thank you for reply tried all the these. Still the same. Looks like it did not have any samples.
Please note that with BSDF material 100 percent transparency the same, but when I set it to 85 percent its goes away.
p.s. My apologies I also asked about this issue in this thread http://forums.newtek.com/showthread...arency-actually-working&p=1539879#post1539879
I spent the last two days testing 2018 again, using an old scene, converting everything to principled shaders and using an environment light. This renderer still has major issues dealing with anti aliasing in high contrast areas and noise in under lit areas, not that noticeable here as I fixed it in post. Second image was white balanced to remove the sunset tones and keep the white car more white.
View attachment 140585View attachment 140586
Still too slow for my liking.
its annoying, i work in lightwave all day every day, but cant show anything for it, so i managed to spend half a day building a spinner, i spent no time on the environment so that could do with an upgrade, but the 3Dcoat textures just came straight through when exporting to LWO, just changed to principle plug and go,
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Cool renders, as always, well done! :thumbsup:I spent the last two days testing 2018 again, using an old scene, converting everything to principled shaders and using an environment light. This renderer still has major issues dealing with anti aliasing in high contrast areas and noise in under lit areas, not that noticeable here as I fixed it in post. Second image was white balanced to remove the sunset tones and keep the white car more white.
View attachment 140585View attachment 140586
Still too slow for my liking.
DJ, these two renders are nothing short of superb.I spent the last two days testing 2018 again, using an old scene, converting everything to principled shaders and using an environment light. This renderer still has major issues dealing with anti aliasing in high contrast areas and noise in under lit areas, not that noticeable here as I fixed it in post. Second image was white balanced to remove the sunset tones and keep the white car more white.
Still too slow for my liking.
Inakito,This is some look dev I did some years ago testing Lightwave 2018. I wanted to test the new lighting, shading, and volumetrics.
The terrain is generated using displacements on different primitives.
Definetly an interested render and shading improovement.
View attachment 151150
Inakito,
In all friendlyness, I would suggest that you post your images a bit larger.
It´s very hard to analyze the images when they are that small.
The size is fine. There are also plenty of good reasons not to post high resolution images here. (bandwidth, protecting intellectual property, etc)
Was it that small? Otherwise I´ll try finding another higher![]()