Paul Brunson
New member
Does anyone know if the following is possible with nodes?
I have two similar objects loaded on top of each other. I'd like to create a node network that shades the one object's surface based off the distance to the other objects surface. The best way to describe it would be it would color the places on the one object that are different from the other object. And that is mainly the goal I'm after is to create a "shader" that looks at the two objects and colors one of the objects where its differs.
I've first tried spot info and item info nodes. But there is no way to get the spot info of another object. Now I'm leaning toward I may need to be looking at rays and somehow getting the rays info when it passes through one object and compare it to when it hits the other.
Hope that makes sense. Any nodal wizards out there who can point me in the right direction? Much appreciated.
I have two similar objects loaded on top of each other. I'd like to create a node network that shades the one object's surface based off the distance to the other objects surface. The best way to describe it would be it would color the places on the one object that are different from the other object. And that is mainly the goal I'm after is to create a "shader" that looks at the two objects and colors one of the objects where its differs.
I've first tried spot info and item info nodes. But there is no way to get the spot info of another object. Now I'm leaning toward I may need to be looking at rays and somehow getting the rays info when it passes through one object and compare it to when it hits the other.
Hope that makes sense. Any nodal wizards out there who can point me in the right direction? Much appreciated.