mtvedten
New member
I have a scene with 4 cameras.
I want to render frame 1 to 400 from camera 1,
from frame 350 to 600 from camera 2,
from fame 550 to 800 from camera 3 and
frame 750 to 1100 from camera 4.
(I want some overlap to edit with)
Now I have to save the scene into four different files with each camera being the active one, and different output files spesified.
(mySceneCamA.tga; mySceneCamB.tga; mySceneCamC.tga and mySceneCamD.tga)
This gets messy and arkward if I need to change something, and thus need to save out four files again.
It would be better to tell Scremernet to use "MyScene.lws" and render from frame X to frame Y using "camera 2" and save the files as "MySceneCamBxxxx.tga" for example.
Then you would only need to have one scene file to keep track of, and could make a batch list that would render each camera angle form the same file. If you used the same file name for all cameras you would get a finished edited sequence.
As far as I can see this is not currently possible with ScreamerNet, but shoud be simple to implement?
But I could be wrong??
Morten
I want to render frame 1 to 400 from camera 1,
from frame 350 to 600 from camera 2,
from fame 550 to 800 from camera 3 and
frame 750 to 1100 from camera 4.
(I want some overlap to edit with)
Now I have to save the scene into four different files with each camera being the active one, and different output files spesified.
(mySceneCamA.tga; mySceneCamB.tga; mySceneCamC.tga and mySceneCamD.tga)
This gets messy and arkward if I need to change something, and thus need to save out four files again.
It would be better to tell Scremernet to use "MyScene.lws" and render from frame X to frame Y using "camera 2" and save the files as "MySceneCamBxxxx.tga" for example.
Then you would only need to have one scene file to keep track of, and could make a batch list that would render each camera angle form the same file. If you used the same file name for all cameras you would get a finished edited sequence.
As far as I can see this is not currently possible with ScreamerNet, but shoud be simple to implement?
But I could be wrong??
Morten