[Scene/Dope Editor] How to close definitively multiple instance of Dope editor when press ^F1 ????

smartfury

New member
Each time I add a new Dope editor, LW seems to memorize it and reopen all dope ediotr open until now. So right now when I press ^F1 I get 10 instane of the dope editor and I'm forced to close them manually... and they are back in my next session
it's very boring

my version 2020.0.2 (build 3226) (Win64) 14-Jul-2020
 

smartfury

New member
ahem... I just found it.
Just open .lws with text editor and remove useles instance manually 🤦‍♂️

Plugin MasterHandler 2 SceneEditor
VERS 2
{ CurrentWorkspace
Name "<default>"
Divider1 0.5
{ LayoutItemFilter
Name "LIGHT_manager"
CompareName "LIGHT"
Operator "CONTAINS"
CaseSensative 0
AllowObjects 1
AllowBones 0
AllowLights 1
AllowCameras 0
AllowLocked 1
AllowUnlocked 1
}
LayoutItemFilterEnabled 1
{ LayoutListItemFilter
Name "LIGHT_manager"
CompareName "LIGHT_"
Operator "CONTAINS"
CaseSensative 0
AllowObjects 1
AllowBones 0
AllowLights 1
AllowCameras 0
AllowLocked 1
AllowUnlocked 1
}
LayoutItemChannelFilterEnabled 0
{ LayoutListChannelFilter
Name ""
CompareName ""
Operator "CONTAINS"
CaseSensative 0
AllowPosition 1
AllowRotation 1
AllowScale 1
AllowOther 1
}
ChannelFilterEnabled 0
{ ChannelListFilter
Name ""
CompareName ""
Operator "CONTAINS"
CaseSensative 0
}
{ Bank
PresetID 5f434856
Column 5f434856 0 90
Column 5f434856 1 90
Column 5f434856 2 101
Column 5f434856 3 90
Column 5f434856 4 96
}
{ ChannelListBank
PresetID 5f434856
Column 5f434856 0 90
Column 5f434856 1 90
Column 5f434856 2 101
Column 5f434856 3 90
Column 5f434856 4 96
}
BackgroundColorOdd 78 78 78 ff
BackgroundColorEven 6f 6f 6f ff
HierarchyIndent c
HighlightColor b5 b0 a5 ff
DefaultObjectColor b0 b0 b0 ff
DefaultBoneColor 60 e0 f0 ff
DefaultLightColor f0 c0 20 ff
DefaultCameraColor f0 f0 f0 ff
AutoApplyToViewPorts 1
AutoHighlightViewportSelection 0
AutoExpandViewportSelectionAncestors 0
MultiselectSimilarTypes 1
LimitColorRange 1
ColorsAsHSV 0
ShowSelectionOrder 1
EnvelopeButtonOpensGraphEditor 1
ShowRenderExtents 1
BlockPeriod 0.033333335
BlockWidthMin 3
BlockWidthMax c8
ShowKeyTicks 1
OverrideBlockColors 0
BlockKeyColor 99 ae cf ff
BlockGroupColor 64 85 b6 ff
DSAllowChannelGroupSelection 1
LayoutItemListSortMode 6
ChannelListSortMode 0
}
EndPlugin
 

lardbros

Not so newbie member
The safest way is to open up the Master Plugins menu (Ctrl Q) and remove the unwanted ones from there.

If you use the menu and click the 'new' scene editor, it will always open a brand new one. Try the other menu item without the 'new' bit
 
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