Thanks as you can see the quality is quiet good even without GI or radiosity you just need to be clever with how you light your scene lights work as they would even volumetric lights and flares
uses image based lighting overall to create exposure across the scene as this will give lw needed info to create natural light.
Very interesting concept indeed. I feel that for high reflective materials works great...how would it apply for high diffuse shaders? Have you done any test for an architectural interior? It will be nice if this can also be applied under this type of conditions....how does it apply when surfaces have subsurface scattering?